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Showing 1 to 1 of 1 for “"voice banking"”.
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The persuasiveness of humanlike computer interfaces varies more through narrative characterization than through the uncanny valley
… depiction (animated human or humanoid robot), voice (recorded or synthesized), and motion quality (smooth or jerky). In one dilemma, decreasing depiction realism or increasing voice realism increased eeriness. In the other dilemma, increasing depiction realism decreased perceived competence. …