Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 53 for “"virtual spaces"”.
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Algorithmic architecture in virtual spaces
Much of the recent interest in virtual worlds has focused on using the immersive properties of virtual worlds to recreate an experience like that of interacting face to face with other participants. This thesis instead focuses on how we can use the distinctive properties of virtual spaces to create …
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Constructing three-dimensional virtual spaces with the application of artificial intelligence
This thesis examines the practical viability of generative Artificial Intelligence for producing VR-oriented 3D assets intended for cultural heritage visualization. It evaluates a five-stage workflow combining text-to-image generation, image-to-3D reconstruction using Tencent Hunyuan3D 2.0, and …
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Analyzing Affective Responses to Virtual Spaces Using Physiological Sensors and Verbal Descriptions
Architects design spaces with assumptions about how their designs will affect users emotionally. These assumptions primarily rely on professional intuitions and subjective experiences. This thesis utilizes wearable sensors to collect and analyze human responses, especially emotions, when …
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ENDLESS SCROLLING: TECHNOLOGY, (DIS)CONNECTION, AND PLACE IN TIMES OF COVID-19
… began to take place in one physical, and many virtual, spaces. Though it allows for a smoother transition to life at a social distance, communication technology is not always viewed as a positive tool. Researchers have pointed out the damaging effects that social virtual platforms can have on …
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Fursonas : furries, community, and identity online
… participant observation, auto ethnography, and virtual ethnography, I have sought to understand this aspect of furry identity and sociality through a number of disciplinary lenses. In this thesis, I argue that furry queers fandom through several interrelated processes: severing fandom from …
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From generation to generation : family stories, computers and genealogy
… can help restore these links by providing virtual spaces whose design specifically encourages storytelling. In order to arrive at this design, this thesis (1) surveys the importance and characteristics of family storytelling, (2) discusses the procedures used by oral historians and …
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Beyond "real life": Activism and harassment in the social justice blogosphere
… as they attempt to express themselves in virtual spaces. This thesis grapples with the extent of the harassment and offers explanations as to why it takes place. I explore these topics from a philosophical perspective and use logic as my methodology. The first explanation I provide for …
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Modeling a multiple, contradictory self : collective voices of (anorexic) identity from cyberspace.
… and isolated sociocultural subgroups to create virtual communities where they can share their unique understandings and experiences of living with a mental illness. Individuals with eating disorders constitute one such subgroup who have created virtual spaces via pro-anorexia communities. Free …
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On Virtual Becoming and Belonging: Visualizing the Performativity of Sudanese Cultural Identity and Resistance
… the diaspora, social media platforms function as spaces for the continuous formation and expression of these identities. These platforms often serve as spaces to (re)produce the social and political relations that define everyday life in the homeland. This thesis explores the use of graphic design …
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The Effect of 3D Virtual Environments on Consumer Perceptions and Purchase Intent
… view standard web pages through this innovation, virtual reality envionments may change the overall look of a website and may potentially change the way a consumer perceives a website and shape the consumer's purchase intent. In this study, an experimental design was used in which student subjects …
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Computational Methods for Natural Walking in Virtual Reality
Virtual reality (VR) allow users to feel as though they are really present in a computer-generated virtual environment (VE). A key component of an immersive virtual experience is the ability to interact with the VE, which includes the ability to explore the virtual environment. Exploration of VEs …
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Masculinities and Femininities: Romance and Authenticity on American Dating Apps
… discourses perpetuate stigmas of dating apps as virtual spaces for hooking up, when in fact they are used in complex ways that sustain notions of romance and solidify feelings of identity. Additionally, it establishes that authenticity is a primary factor in selecting profile images and …
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Digital Communities x Collaborative Storytelling
All virtual spaces are driven by the people who reside within them, from the way the architecture is constructed and rearranged to the way people choose to inhabit and utilize these spaces. Although the methods of communication, the concept of identity, and the persistence of these digital spaces …
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Beyond Binary Digital Embodiment
… framework for the experience of bodies in virtual environments that does not default to problematic binaries of physical and virtual, real and unreal, and meaningful and meaningless. These dualistic constructions render experiences of bodies within virtual settings meaningless. In order to …
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Outside gaymers: queerness, and race in online gaming culture in South Africa
This research project looks at how virtual worlds can provide a space for queer people of colour to experiment with their identities, sexualities and gender. It therefore focuses on how South African queer youth make use of virtual spaces to explore their identities and gender expressions. I ask …
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Mobile & Wired: Tweens In An Interactive Mobile World
… on learning across a range of physical and virtual spaces. This study has encompassed the range of everyday mobile technology experiences of the tween from a person-first perspective considering the interplay between their different uses of mobile technologies as they navigate their digital …
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The practice of everyday (virtual) life: a participatory and performative artistic enquiry
… is becoming mediated through digital screens and virtual communication1. Our everyday lives are now lived in and between physical and virtual spaces, in a 'hybrid space', augmented with technologies, in which individuals increasingly perform online as digital versions of themselves: avatars. As a …
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Performances of Marginalized Identities in Virtual Worlds
… explores performances of identities in virtual worlds such as World of Warcraft and Second Life. While virtual worlds are popularly imagined as spaces where any performances of identity are possible and welcomed, constraints of both design and culture create a dominant or preferred …
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Djembe in the field: An exploration of the evolution of the djembe habitus and the emergent djembe paradigm within Facebook.
… in the Western world, in both geographical and virtual spaces, including the social networking platform Facebook. It also highlights how, at present, djembe related activities are subject to business transactions orientated towards generation of profit for both the djembefola and other parties. …
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Mobile Learning using Mixed Reality Games and a Conversational, Instructional and Motivational Paradigm. Design and implementation of technical language learning mobile games for the developing world with special attention to mixed reality games for the realization of a conversational, instructional and motivational paradigm.
… the players to move seamlessly between real and virtual worlds. The implementation of MEMRG using the Java 2 Micro Edition (J2ME) platform iii is presented. The hardware and software specification for the MEMRG implementation and deployment are also discussed. MEMRG has produced improvements in …
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