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Showing 1 to 10 of 10 for “"virtual museum"”.

  1. Virtual museum projects for culturally responsive teaching in American Indian education

    This study consists of four case studies of virtual museum projects conducted in partnerships between tribally controlled American Indian schools and museums with Native American collections. The purpose of the study was two-fold: to examine virtual museum projects as an educational innovation, and …

    texas Repository record for Virtual museum projects for culturally responsive teaching in American Indian education (opens in a new tab)

  2. Cravens Virtual Museum Project: A case study of digital heritage and museum education

    … can be physically printed and developed into virtual education and research modules. This thesis represents research on the current field of digital heritage, exploring the use of 3D technologies for the preservation and dissemination of cultural heritage in the form of archaeological sites …

    buffalo Repository record for Cravens Virtual Museum Project: A case study of digital heritage and museum education (opens in a new tab)

  3. Development of topographical orientation skills in seven to ten year old children

    … children’s performance on a navigation task in a virtual museum. In Chapter 2, I described the methodology used in this experiment. The computer task comprised of an interactive game that consisted of three sections: a practice motor task, a guided tour around a virtual museum, and a testing …

    calgary Repository record for Development of topographical orientation skills in seven to ten year old children (opens in a new tab)

  4. A meta-authoring tool for specifying behaviour in virtual reality environments

    … with the ability to develop their own virtual environment applications. We explored some of the existing systems to determine what methodologies have already been successfully (or unsuccessfully) applied in the fields of virtual environment systems, authoring tools, and graphical user …

    cape-town Repository record for A meta-authoring tool for specifying behaviour in virtual reality environments (opens in a new tab)

  5. Information Needs of Art Museum Visitors: Real and Virtual

    Museums and libraries are considered large repositories of human knowledge and human culture. They have similar missions and goals in distributing accumulated knowledge to society. Current digitization projects allow both, museums and libraries to reach a broader audience, share their resources …

    unt Repository record for Information Needs of Art Museum Visitors: Real and Virtual (opens in a new tab)

  6. Capturing Culture: The Practical Application of Holographic Recording for Artefacts Selected from the Heritage and Museums of the Arabian Peninsula

    … of displaying the original artefacts outside the museum context. Using holographic records of such valuable items has the potential to save them from being lost or destroyed, and opens up the prospect of a new form of virtual museum. This research examines the possibility of recording valuable and …

    de-montfort Repository record for Capturing Culture: The Practical Application of Holographic Recording for Artefacts Selected from the Heritage and Museums of the Arabian Peninsula (opens in a new tab)

  7. Per un museo virtuale dell'informatica. Un supporto automatico per creare "visite museali"

    … and education courses, especially concerning museum visits. The research has started with the deep analysis of the cognitive process which characterizes a screenwriter while working. This choice has been made because a screenplay is not only an aid to the realization of a show but, more in …

    bologna Repository record for Per un museo virtuale dell'informatica. Un supporto automatico per creare "visite museali" (opens in a new tab)

  8. Material Virtuality: Remaking Rio de Janeiro’s Past and Present through Digital Media

    … a walking-tour initiative, Rolé Carioca, and a virtual museum, Rio Memórias, use a mixture of digital platforms and in-person events to encourage residents of Rio to reconnect with their city’s public spaces. Chapter Three considers how glitches, uneven provision of infrastructure, and …

    cambridge Repository record for Material Virtuality: Remaking Rio de Janeiro’s Past and Present through Digital Media (opens in a new tab)

  9. Reframing museum epistemology for the information age: a discursive design approach to revealing complexity

    … on physical knowledge institutions - focusing on museums. The research charts adapting knowledge schemas used in museum knowledge organisation and discusses the potential for a new knowledge schema, the network, to establish a new epistemology for museums that reflects contemporary hyperlinked and …

    plymouth Repository record for Reframing museum epistemology for the information age: a discursive design approach to revealing complexity (opens in a new tab)