Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 16 of 16 for “"virtual experiences"”.
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Digital Transformation Technologies for Virtual Experiences
L'abstract è presente nell'allegato / the abstract is in the attachment
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An Examination of Elementary Learners' Transactions with Diverse Children's Books
… toward difference are shaped by prior, lived experiences, and books provide students with virtual experiences of diversity, which can lead to transformative possibilities. This study explored: (1) How can children's picture books about autism be used to create transformative opportunities in …
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Altered Perceptions Discerning the Natural from the Virtual in Extended Reality
… around with careless disregard when applied to virtual, augmented and mixed applications, all under the umbrella of extending reality. The challenge of discerning the natural from simulation requires an understanding of the technology and techniques used to create spatial audiovisual media and …
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A case study of the role of virtual learning experiences in a rural Alabama high school
… skills during their secondary school years. Virtual and online courses can play a significant role in training students to be proficient in 21st century skills and preparing them to enter the workforce or higher education after high school. This qualitative case study explored students’ …
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A framework for enhancing the sense of presence in virtual and mixed reality
The vision of virtual reality has always been to create worlds that look, sound, act, and feel real. However, researchers and developers have largely favored visual perception over other senses. This over-valuation of the visual may be traced back to a partial interpretation of the seminal work on …
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“Take the picture or not take the picture?”: children’s awareness of when private information should be protected
… an understanding of privacy through real and virtual experiences. As digital sharing becomes increasingly common, so does the risk of privacy violations, highlighting the growing need for researchers to study children’s reasoning about when and how to protect their personal information. The …
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Understanding Prop Design in VR: A framework to establish the fidelity required for a physical prop to maintain immersion in a VR experience
Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. One way to elevate the …
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Increasing Screen Exposure Time Harms Inhibitory-Control Network in Developing Children: A Two Years Follow-up of the ABCD Study
As virtual experiences are rapidly substituting a significant proportion of in-person interactions during the COVID pandemic, it is critical to monitor the effect of screen exposure time on developing children’s behavior and nervous system. Screen use boosts information accessibility and, …
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Prototyping as a User-Centered and Risk Reduction Approach to the Planning, Design, and Construction of More Sustainable Infrastructure
… how this process may inform design if immersive virtual experiences are used to prototype.
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Prosuming visuality, authenticity and urban exploration within tourist experiences
… and chapters explore tourist motivation and experiences in a range of contemporary contexts. The body of work moves from mainstream discussion around sustainability and slow tourism in the tourist decision making process to the use of visual media to explore, understand and co-create tourist …
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Twilight of virtualities: Imagining and playfulness in an ambiguous virtual reality
… aims to challenge current critical visions of virtual reality and their drive for immersive experiences. Academic literature and popular culture are predominantly interested in how the technology of virtual reality can convince users they are in a different world. This steers contemporary …
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The P. H. O. S. E. Design A Tool to Pursue Psychological Health during Long Duration Space Missions
… as well as training environments. Through virtual experiences, users would be able to mimic a large variety of creative outlets without having to jeopardize their storage or their environment. By realistically mimicking environmental factors, the PHOSE would be able to accurately replicate …
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Determinants and consequences of trust in online environment
… significance of trust in Internet strategies; virtual experiences created by online systems eliminate or minimize face-to-face contact, but human trust is still essential for the experience to be effective. However, while the importance of trust in online environments is recognized, the …
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The Use of Digital Video Games in an Elementary Teacher Education Program: Exploring Teacher Candidates’ Attitudes and Interest towards Physics
… (in)formal physics education, physics experiences, physics teacher self-efficacy, as well as personal and professional gaming habits and exposure, to understand their experiences with two DVGs: Huje Tower and Vita: Saving Sutom. Data included: surveys, audio recordings of gameplay …
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Story experience in a virtual San storytelling environment : a cultural heritage application for children and young adults
This dissertation explores virtual storytelling for conveying cultural stories effectively. We set out to investigate: (1) the strengths and/or weaknesses of VR as a storytelling medium; (2) the use of a culturally familiar introductory VB to preface a VB presenting traditional storytelling; (3) …
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Enhancing Vocabulary Acquisition Through Synthetic Learning Experiences: Implementing Virtual Field Trips Into Classrooms
A Synthetic Learning Environment (SLE) the Virtual Field Trip (VFT) was designed to increase vocabulary acquisition and knowledge by utilizing simulation based technologies and leveraging sound educational findings. Vocabulary acquisition is considered a prerequisite to becoming a good reader and …