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Showing 1 to 20 of 23 for “"virtual experience"”.

  1. Exploring customer engagement with Instagram influencers, post Covid-19

    … respect to the variables trust, interactivity, virtual experience, and visual display of content.<br/><br/>Method: The study was designed to investigate an effect of covid-19 restriction on a large audience. A Survey of 633 participants who were active Instagram users and had active engagement …

    abertay Repository record for Exploring customer engagement with Instagram influencers, post Covid-19 (opens in a new tab)

  2. Behavioural and neurophysiological measures of haptic feedback during a drilling simulation

    Virtual environments (VEs) and computer-generated simulations are becoming more prevalent as tools for education, rehabilitation, and training purposes. As technology enhances the quality and quantity of human-machine interfaces, it is essential that we expand our understanding of multimodal …

    uoit Repository record for Behavioural and neurophysiological measures of haptic feedback during a drilling simulation (opens in a new tab)

  3. Writing US identities in the wars without frontlines: literary perspectives on the Persian Gulf and Iraq wars

    … into what Jean Baudrillard refers to as a virtual experience epitomised by “surgical strikes” and “smart-bombs”. In contrast, the Iraq War (2003-2009) was hailed by many as a return to a more conventional form of combat in which soldiers fought their enemy in face-to-face interactions. This …

    nott-trent Repository record for Writing US identities in the wars without frontlines: literary perspectives on the Persian Gulf and Iraq wars (opens in a new tab)

  4. (Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype

    … games as potentially dangerous and worthless virtual pursuits. The authors of early game texts use ethos, pathos, and logos to dismantle fear appeals and present video games as a new genre that can be mastered through skill and practice rather than a meaningless virtual experience. This …

    wku-diss Repository record for (Don't) Stop Playing That Game: A Rhetorical Analysis of the Video Game Addiction Stereotype (opens in a new tab)

  5. Computational Methods for Natural Walking in Virtual Reality

    Virtual reality (VR) allow users to feel as though they are really present in a computer-generated virtual environment (VE). A key component of an immersive virtual experience is the ability to interact with the VE, which includes the ability to explore the virtual environment. Exploration of VEs …

    maryland Repository record for Computational Methods for Natural Walking in Virtual Reality (opens in a new tab)

  6. The Joys of Gardening

    The Joys of Gardening is a virtual experience in which the viewers are invited to roam and explore a garden maze scattered with features including a greenhouse, a fountain, a gazebo, and a variety of personal gardening videos. One of the main attractions includes an opportunity to interact with a …

    vt Repository record for The Joys of Gardening (opens in a new tab)

  7. Cyberspace as a memory container

    … from mirroring the real world to triggering experience symbolically. What should virtual space permit and deny in parallel to the real world? Symbolic systems can be capable of eliciting the rich virtual experience from the mind's myriad depths, with even more leverage compared to …

    mit Repository record for Cyberspace as a memory container (opens in a new tab)

  8. A framework for enhancing the sense of presence in virtual and mixed reality

    The vision of virtual reality has always been to create worlds that look, sound, act, and feel real. However, researchers and developers have largely favored visual perception over other senses. This over-valuation of the visual may be traced back to a partial interpretation of the seminal work on …

    mit Repository record for A framework for enhancing the sense of presence in virtual and mixed reality (opens in a new tab)

  9. Going To The Movies: Immersion, Visual Awareness, And Memory

    … the extent of which one feels involved in a virtual experience. In immersive environments, observers report high levels of sensory interaction, story engagement, and an impression of reality. According to the concept of Inattentional Blindness (IB), many people can miss an unexpected stimulus …

    eku Repository record for Going To The Movies: Immersion, Visual Awareness, And Memory (opens in a new tab)

  10. Fabricated Preservation

    … traditional theses, creating a multi-layered experience that blends fact and fiction through a performance that centers around environmental storytelling in virtual reality. The experience questions the balance of theatrical elements in traditional storytelling which forefront text and human …

    vt Repository record for Fabricated Preservation (opens in a new tab)

  11. A study of USPS entry level supervisors in metropolitan cities

    … visibility to the customer has created a virtual experience for delivery. Increased demand has expanded days and hours in delivery units with some centers operating seven days a week, over 20 hours per day. Large metropolitan units have had the biggest impact with round the clock …

    mit Repository record for A study of USPS entry level supervisors in metropolitan cities (opens in a new tab)

  12. Supporting authentic science in the classroom using collaborative Web-based software

    This thesis presents aWeb-based Virtual Learning Environment (VLE) called the Education through Virtual Experience (EVE) Portal which supports e-Science learning for schoolchildren. The VLE guides students and teachers in the production of collaborative research papers to summarize their …

    maynooth Repository record for Supporting authentic science in the classroom using collaborative Web-based software (opens in a new tab)

  13. Mapping a lived experience in landscape: An artist’s analysis of GPS and GIS data

    … representation or, conversely, reduces the experience of reality to what can be documented. The thesis aligns with a concern that this impacts the perception of, and sensitivity to, available qualities or indeed possibilities of experience. Responding to this concern questions are raised …

    plymouth Repository record for Mapping a lived experience in landscape: An artist’s analysis of GPS and GIS data (opens in a new tab)

  14. Understanding the Relationship Between Black Chicago Youth and Chicago Drill Music Culture

    … youth capture the realities of their world. The virtual world of likes, shares, and hashtags has created an algorithm, leading viewers a few short clicks away from experiencing the “Ghettaverse,” an immersive virtual experience of poverty, violence, and gang life in Chicago. The popularity of …

    national-louis Repository record for Understanding the Relationship Between Black Chicago Youth and Chicago Drill Music Culture (opens in a new tab)

  15. Users' understandings of the virtual economy in social virtual worlds: consumption and entrepreneurship of virtual goods

    Social virtual worlds (SVWs) such as Second Life have gained immense popularity during the last decade. Their popularity is reflected in the explosive growth of the in-world economy, which is mainly supported by users’ consumption of virtual goods and entrepreneurial behavior. Users’ economic …

    lsu-thes Repository record for Users' understandings of the virtual economy in social virtual worlds: consumption and entrepreneurship of virtual goods (opens in a new tab)

  16. The panoramic mode: Immersive media and the large parks movement

    … rendered at the scale of architecture to deliver virtual experience at the scale of landscape, epitomized a period interest in bending space and time through the production and consumption of immersive spectacles. The landscapes of the large parks movement participated alongside panoramas and …

    uiuc Repository record for The panoramic mode: Immersive media and the large parks movement (opens in a new tab)

  17. Sense of place visualization for the whaling station remains of South Georgia Island

    … relationship between the phenomenological experiences of forming a sense of place and how we interact with the world. <br/><br/>The research investigates sense of place visualization for the shore-based industrial whaling station remains of South Georgia Island from a phenomenological …

    dundee Repository record for Sense of place visualization for the whaling station remains of South Georgia Island (opens in a new tab)

  18. Towards Passing Visual Turing Test with Computational 3D Displays and Appearance Modeling

    … the term "metaverse" was coined to describe a virtually persistent world in which humans, as avatars, interact with each other and software agents just as they would in the physical world. This is no longer science fiction with the rapid development of virtual and augmented reality devices in …

    mit Repository record for Towards Passing Visual Turing Test with Computational 3D Displays and Appearance Modeling (opens in a new tab)

  19. Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks

    … display (HMD) provides users with an immersive virtual experience in the real world. The portability of this technology affords various information display options for construction workers that are not possible otherwise. The information delivered via an interactive user interface provides an …

    vt Repository record for Evaluating Mental Workload for AR Head-Mounted Display Use in Construction Assembly Tasks (opens in a new tab)

  20. Assessing the utility of Virtual Reality technology to challenge Intolerance of Uncertainty in adolescents with Autistic Spectrum Disorder and implications for educational settings

    This study assessed the utility of Virtual Reality (VR) technology to challenge Intolerance of Uncertainty (IU) in adolescents with Autistic Spectrum Disorder (ASD). IU has utility in explaining anxiety in neurotypical populations but research considering its presentation and effect on anxiety …

    qu-belfast Repository record for Assessing the utility of Virtual Reality technology to challenge Intolerance of Uncertainty in adolescents with Autistic Spectrum Disorder and implications for educational settings (opens in a new tab)

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