Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 10 of 10 for “"virtual character"”.

  1. The un/real duet : intimacy & agency through interaction with a virtual character

    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.

    mit Repository record for The un/real duet : intimacy & agency through interaction with a virtual character (opens in a new tab)

  2. Project PEAC : a Personal, Expressive Avatar Controller for the operation of virtual characters

    … and construct a prototype for the control of virtual avatars in a virtual space. It was designed with the intent to feature multiple interfaces such that the user would have many options to control a virtual character. The design was to have kinematic interactions (changing the physical pose …

    mit Repository record for Project PEAC : a Personal, Expressive Avatar Controller for the operation of virtual characters (opens in a new tab)

  3. A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education

    … These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation. In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of …

    uoit Repository record for A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education (opens in a new tab)

  4. Applied psychology in human-­computer interaction: the social impact of a virtual assistant's gender and human-likeness in self-service

    … interaction and the creation of a virtual assistant (VA) for use in self-­‐service checkouts (SSCOs). Existing research investigating the impact of interface agents and avatars in virtual shopping, gaming, and teaching environments presents a range of findings, yet there is …

    abertay Repository record for Applied psychology in human-­computer interaction: the social impact of a virtual assistant's gender and human-likeness in self-service (opens in a new tab)

  5. What aspects of realism and faithfulness are relevant to supporting non-verbal communication through 3D mediums

    … informed decisions when selecting which type of virtual character to implement for a particular application therefore contributing to the fields of virtual characters and virtual environments/serious gaming, by giving readers a greater understanding of virtual characters ability to convey …

    salford Repository record for What aspects of realism and faithfulness are relevant to supporting non-verbal communication through 3D mediums (opens in a new tab)

  6. Examining Emotional Responses to Effective Versus Ineffective Virtual Buddies

    … this research study was to explore the impact of virtual character design on user emotional experience and user behavior in a simulated environment. With simulation training increasing in popularity as a tool for teaching social skills, it is essential that social interactions in virtual

    ucf

  7. People centered HMI’s for deaf and functionally illiterate users

    … (textual) interface was compared with the virtual character-based interactive interface. The study helped to identify usability barriers and users evaluated these interfaces according to three fundamental areas of usability, i.e. effectiveness, efficiency and satisfaction. In another study, …

    potsdam-diss Repository record for People centered HMI’s for deaf and functionally illiterate users (opens in a new tab)

  8. The impact of social robots on young patients' socio-emotional wellbeing in a pediatric inpatient care context

    … interactive mediums (a plush teddy bear, a virtual agent on a screen and a social robot) affects the child patient's physical activity, affect, joyful play, stress and anxiety. In this thesis, I analyze the social, emotional, linguistic and physical behaviors of the patients, caretakers and …

    mit Repository record for The impact of social robots on young patients' socio-emotional wellbeing in a pediatric inpatient care context (opens in a new tab)

  9. Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology

    … contexts to reduce witness anxiety. In addition, virtual characters, e.g., avatars, are becoming increasingly common across many professional fields, including healthcare, counselling, and education. However, the use of avatars as investigative interviewers specifically for children and …

    abertay Repository record for Avatars in child investigative interviews: supporting disclosure and eyewitness memory through technology (opens in a new tab)

  10. Locomotion synthesis in complex physically simulated environments

    … the parameters of a control policy, to enable a virtual human character to perform bicycle stunts in a physically simulated environment. Finally, we explore the possibility to use the computational tools that are developed for computer animation to control a real robot. We develop a simulation …

    gatech Repository record for Locomotion synthesis in complex physically simulated environments (opens in a new tab)