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Showing 1 to 13 of 13 for “"virtual camera"”.

  1. Virtual camera selection using a semiring constraint satisfaction approach

    … worlds view renderings from the viewpoint of a virtual camera. As such, determining a good view of the scene is important to present a good game or three-dimensional world. Previous research has developed technologies to nd good positions for the virtual camera, but little work has been done to …

    sask Repository record for Virtual camera selection using a semiring constraint satisfaction approach (opens in a new tab)

  2. Probabilistic Roadmaps for Virtual Camera Pathing with Cinematographic Principles

    … a system for the automatic generation of virtual camera paths for fly-throughs of a digital scene. The sample scene used in this work is an underwater setting featuring a shipwreck model with other virtual underwater elements such as rocks, bubbles and caustics. The digital shipwreck model …

    calpoly Repository record for Probabilistic Roadmaps for Virtual Camera Pathing with Cinematographic Principles (opens in a new tab)

  3. Investigating the use of synthetic media and real-time virtual camera filters for supporting communication and creativity

    Virtual representations of ourselves can influence the way we think, feel and behave. While this phenomenon has been explored heavily in the realm of Virtual Reality, little is known about the utility of synthetic media and real-time camera filters to reshape the perspective we have of ourselves …

    mit Repository record for Investigating the use of synthetic media and real-time virtual camera filters for supporting communication and creativity (opens in a new tab)

  4. Single Camera Motion Compensated Viewpoint Shift

    … laptop and webcam configurations position the camera at the top of the screen, meaning that when the user looks at other people’s faces in the center of the screen, the camera captures the user looking downward, creating the impression of poor eye contact for remote participants. Solutions …

    mit Repository record for Single Camera Motion Compensated Viewpoint Shift (opens in a new tab)

  5. An Ecological Display for Robot Teleoperation

    … by viewing range and video information from a virtual camera trailing the robot. This is rendered in 3-D by using standard hardware acceleration and 3-D graphics software. Our studies demonstrate that this interface improves performance for most people, including those that do not have much …

    byu Repository record for An Ecological Display for Robot Teleoperation (opens in a new tab)

  6. Perceptual Manipulations for Hiding Image Transformations in Virtual Reality

    Users of a virtual reality make frequent gaze shifts and head movements to explore their surrounding environment. Saccades are rapid, ballistic, conjugate eye movements that reposition our gaze, and in doing so create large-field motion on our retina. Due to the high speed motion on the retina …

    york Repository record for Perceptual Manipulations for Hiding Image Transformations in Virtual Reality (opens in a new tab)

  7. Design and analysis of a two-dimensional camera array

    … the design and analysis of a two-dimensional camera array for virtual studio applications. It is possible to substitute conventional cameras and motion control devices with a real-time, light field camera array. I discuss a variety of camera architectures and describe a prototype system based …

    mit Repository record for Design and analysis of a two-dimensional camera array (opens in a new tab)

  8. Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking

    … film. By utilizing real time capture for both virtual camera and actor performance, I hope to create a unique atmosphere in which both character and camera operator have the ability to influence action and actively participate in an evolving narrative.</p><p>Observational films are known for …

    ohiolink Repository record for Observational Animation: An Exploration of Improvisation, Interactivity and Spontaneity in Animated Filmmaking (opens in a new tab)

  9. A projective approach to computer-aided drawing

    … also has tools for intuitive navigation of a virtual camera, as well as methods for manipulating drawn primitives so that they appear to undergo three-dimensional translations and rotations. The new representation also supports automatic shading of primitives using either realistic or …

    mit Repository record for A projective approach to computer-aided drawing (opens in a new tab)

  10. Multi-scale representations of virtual 3D city models

    Virtual 3D city and landscape models are the main subject investigated in this thesis. They digitally represent urban space and have many applications in different domains, e.g., simulation, cadastral management, and city planning. Visualization is an elementary component of these applications. …

    potsdam-diss Repository record for Multi-scale representations of virtual 3D city models (opens in a new tab)

  11. Exploring the World's Visual History

    … technique to create 3D time-lapses, where the virtual camera moves continuously in time and space, creating compelling parallax effects. Next, I propose the 3D Wikipedia, a system that analyzes online text together with online photos to automatically create interactive visualizations of famous …

    washington Repository record for Exploring the World's Visual History (opens in a new tab)

  12. Surveying Underwater Shipwrecks with Probabilistic Roadmaps

    … path that permits the AUV, equipped with a camera to "see" all sides of a region of interest (i.e. a shipwreck). This allows the region of interest to be completely documented. Photogrammetry can then be used to reconstruct a three-dimensional model, but a path is needed to do so. Paths are …

    calpoly Repository record for Surveying Underwater Shipwrecks with Probabilistic Roadmaps (opens in a new tab)

  13. Intelligent Cinematic Camera Control for Real-Time Graphics Applications

    … either gets to control their own freely-moving camera or they get to see the view that a specific player sees. This thesis presents a system for the generation of cinematically-pleasing views for spectating real-time graphics applications. A custom real-time engine has been built to demonstrate …

    calpoly Repository record for Intelligent Cinematic Camera Control for Real-Time Graphics Applications (opens in a new tab)