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Showing 1 to 10 of 10 for “"video game design"”.

  1. Collaborative video game design work and diversity

    The video game design industry is one of the most significant fields for both producing and using Information and Communication Technologies (ICTs) today. Many industry leaders, researchers, and players continue to argue that diverse representation in both games and the workforce matters for the …

    texas Repository record for Collaborative video game design work and diversity (opens in a new tab)

  2. Mini-Maps, Crucial or Controversial: Assessing the Influence of Perceived Spatial Orientation and Cognitive Mapping Performance on Video Game User Experience

    <p>Decades of game studies, also known as video games research, have revealed frequent video gameplay is positively correlated with enhanced cognition. An area of study that is limited, however, is the relationship between spatial cognition, specifically the domains of spatial orientation and …

    embry-riddle Repository record for Mini-Maps, Crucial or Controversial: Assessing the Influence of Perceived Spatial Orientation and Cognitive Mapping Performance on Video Game User Experience (opens in a new tab)

  3. Discouraging the use of single-use plastics through graphic design strategies

    … topic, and then to respond to the issue through design experiments. These experiments are intended to engage a potential audience with the issue of plastics in new ways that may encourage behavioral changes and at the very least encourage personal habits to be questioned. Methodology from …

    iastate Repository record for Discouraging the use of single-use plastics through graphic design strategies (opens in a new tab)

  4. The impact of video gaming on managers' adaptive leadership skills: do millennials have an advantage?

    … gained more experience with situations playing video games and, if so, if this resulted in enhanced adaptive leadership skills. Potentially acquiring leadership, organizational, and social skills, while learning to accomplish tasks in a rapidly changing and volatile simulated environment in a …

    utc Repository record for The impact of video gaming on managers' adaptive leadership skills: do millennials have an advantage? (opens in a new tab)

  5. Video game rhetoric and materialist contingency: genre, circulation, and narrative

    … examines the development of Dragon Quest, a video game created for Nintendo’s Famicom game console. I argue Dragon Quest provides insights into the rhetorical techniques that comprise video game design. Attending to Dragon Quest as digital rhetoric highlights how rhetorical contingencies …

    uiuc Repository record for Video game rhetoric and materialist contingency: genre, circulation, and narrative (opens in a new tab)

  6. The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment

    … An example of this favoritism resides within video game design, where over 50% of player-controlled game characters are White, and less than 40% are Black (Leonard, 2007). Leonard also wrote that Black game characters are more likely to conform to Black stereotypes (e.g. play sports, or …

    embry-riddle Repository record for The Proteus Effect and Gaming: The Impact of Digital Actors and Race in a Virtual Environment (opens in a new tab)

  7. Orbital

    Orbital is a virtual reality gaming experience designed to explore the use of traditional narrative structure to enhance immersion in virtual reality. The story structure of Orbital was developed based on the developmental steps of 'The Hero's Journey,' a narrative pattern identified by Joseph …

    vt Repository record for Orbital (opens in a new tab)

  8. Libero

    Libero is a 2D video game that aims to explore the concepts of dealing with personal issues such as insomnia and anxiety. It is a 2D stealth puzzle game that takes influence from older dungeon-crawlers and rogue-likes from the 1990s as well as inspiration from modern games designed for mobile …

    vt Repository record for Libero (opens in a new tab)

  9. Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance

    … of the intersections between performance and video games. Using a practice as research methodology, it aims to address the question of how game design and contemporary performance practice can both inform and contribute to the development of new and hybrid experiences and explores through …

    abertay Repository record for Playing with performance/performing play: creating hybrid experiences at the fringes of video games and performance (opens in a new tab)

  10. Farm in ancient China: a video game concept

    lethbridge