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Showing 1 to 4 of 4 for “"textual poaching"”.

  1. Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women

    … first chapter applies Henry Jenkins's theory of textual poaching to the authors' and cast's reappropriation of cultural narratives about female vampires. The chapter goes on to survey the narrative, cinematic and critical work on women as vampires. As many of the texts were developed as part of …

    unt Repository record for Performing "Camp, Vamp & Femme Fatale": Revisiting, Reinventing & Retelling the Lives of Post-Death, Retro-Gothic Women (opens in a new tab)

  2. An enterprise for magic, dragons, and Impalas: An evaluation of parasocial interactions and fan discourse in four genre fandom online discussion forums

    The long-withstanding nature and impact of fandom in popular culture has resulted in the etching of its own designated discipline of study in multiple fields, including sociology, anthropology, psychology, and media studies. As parasocial interactions (PSI) are increasingly becoming observable and …

    ku Repository record for An enterprise for magic, dragons, and Impalas: An evaluation of parasocial interactions and fan discourse in four genre fandom online discussion forums (opens in a new tab)

  3. An enterprise for magic, dragons, and Impalas: An evaluation of parasocial interactions and fan discourse in four genre fandom online discussion forums

    The long-withstanding nature and impact of fandom in popular culture has resulted in the etching of its own designated discipline of study in multiple fields, including sociology, anthropology, psychology, and media studies. As parasocial interactions (PSI) are increasingly becoming observable and …

    ku Repository record for An enterprise for magic, dragons, and Impalas: An evaluation of parasocial interactions and fan discourse in four genre fandom online discussion forums (opens in a new tab)

  4. Virtual retail theater: a aplicação das práticas de gamificação e transmedia storytelling a um canal de pagamentos

    Uma das maiores transformações comportamentais do homem no final do século XX resulta da mobilidade permitida pelas comunicações. Para os 6,648 biliões de smartphones que se estima existirem em 2022 (Statista, 2022), convergem serviços que tornam a função original destes dispositivos completamente …

    aberta Repository record for Virtual retail theater: a aplicação das práticas de gamificação e transmedia storytelling a um canal de pagamentos (opens in a new tab)