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Showing 1 to 13 of 13 for “"technological affordances"”.

  1. Technology Affordances and Curriculum Flexibility in Higher Education Blended Learning

    <p>This dissertation explores technological affordances in blended learning, their influence on the flexibility of statistics and data science curricula, and students' satisfaction with learning. While blended learning is often perceived as a flexible learning approach, its correlation with …

    claremont Repository record for Technology Affordances and Curriculum Flexibility in Higher Education Blended Learning (opens in a new tab)

  2. Social media and body image: It's complicated

    … media (i.e. exposure to particular pages or technological affordances) and often overemphasise body image as a static, cross-situational trait, ignoring its complex and situational-specific nature. The current study counters this by bringing together the critical psychological view that body …

    waikato-masters Repository record for Social media and body image: It's complicated (opens in a new tab)

  3. Platform poetry and restorative experience: creator, community and catharsis

    … of poetry tailored towards the specific technological affordances and communicative cultures of social media platforms. Whilst doing so, it tackles how platform poets respond to the technological and communicative specificities to build communities around their poetry. Between …

    bournemouth Repository record for Platform poetry and restorative experience: creator, community and catharsis (opens in a new tab)

  4. Assessing learning outcomes and social capital formation resulting from the use and sharing of internet knowledge resources

    … of the digital environment by evaluating the technological affordances of two different systems supporting such learning activities. This research also examines pedagogical modifications that would best integrate course assignments utilizing Internet resources for learning. This research …

    njit Repository record for Assessing learning outcomes and social capital formation resulting from the use and sharing of internet knowledge resources (opens in a new tab)

  5. Development and Evaluation of Virtual World Instruction Based on a Constructivist Learning Environment Design Framework

    … 2005). When considering this list against technological affordances, the one technology that appears capable of fulfilling these requirements is virtual worlds (Kemp and Haycock, 2008). Designed as a developmental research study, this research validates the use of virtual worlds as a …

    vt Repository record for Development and Evaluation of Virtual World Instruction Based on a Constructivist Learning Environment Design Framework (opens in a new tab)

  6. Mapping Supremacist Ideologies: A Computational and Qualitative Examination of Ideological Cross-Pollination between Extreme Misogynistic and Alt-Right Ecosystems on the Internet

    … of extremist internet forums, with a view to how technological affordances enable users across ideological spheres to enforce, disseminate, and (re)construct their worldviews. To conceptualise the influence of different ideologies on one another, it regards these communities as overlapping …

    exeter

  7. Using Mobile Phones to Enhance Small Group Dialogic Learning: A Design Based Approach to Educational Innovation in Rural East Africa

    … of the technology and not the available affordances, a crucial oversight in communities where smart phone and internet access is limited. Existing models are also misaligned with dialogic indigenous traditions of learning: they tend to function as derivatives of formal classroom …

    cambridge Repository record for Using Mobile Phones to Enhance Small Group Dialogic Learning: A Design Based Approach to Educational Innovation in Rural East Africa (opens in a new tab)

  8. Designing Activities for Collaboration at Classroom Scale Using Shared Technology

    … reconcile learning needs (collaboration) and technological affordances (shareable devices) with the inherent benefits and constraints of teacher-driven, co-located environments. Furthermore, the findings contribute to a better understanding of what it means to design for sustainability in this …

    the-open-u Repository record for Designing Activities for Collaboration at Classroom Scale Using Shared Technology (opens in a new tab)

  9. The prevalence of technology usage in the teaching vocabulary in english in selected primary schools of Kasama district of Zambia.

    … firstly it aimed to establish the use of technological gadgets teaches of lower grades use in teaching vocabulary. Secondly, the study wanted to ascertain the technological application, software and learning platforms that were used for teaching vocabulary among early graders and the third …

    zimbabwe Repository record for The prevalence of technology usage in the teaching vocabulary in english in selected primary schools of Kasama district of Zambia. (opens in a new tab)

  10. The prevalence of technology usage in the teaching vocabulary in english in selected primary schools of Kasama district of Zambia.

    … firstly it aimed to establish the use of technological gadgets teaches of lower grades use in teaching vocabulary. Secondly, the study wanted to ascertain the technological application, software and learning platforms that were used for teaching vocabulary among early graders and the third …

    zambia Repository record for The prevalence of technology usage in the teaching vocabulary in english in selected primary schools of Kasama district of Zambia. (opens in a new tab)

  11. The design, development and evaluation of an augmented reality intervention to support collaborative creative thinking at lower secondary school

    … technologies such as augmented reality (AR), new technological affordances have the capabilities of supporting collaborative creative-processes in new and exciting ways. It is believed that no prior research has focused on AR and teaching for creativity - this research aims to do just that. This …

    cambridge Repository record for The design, development and evaluation of an augmented reality intervention to support collaborative creative thinking at lower secondary school (opens in a new tab)

  12. Toward a theory of value co-creation in digital leisure experiences

    Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2027-08-01

    uiuc Repository record for Toward a theory of value co-creation in digital leisure experiences (opens in a new tab)

  13. Abstraction and application: complementary perspectives on sociotechnical systems

    Algorithmic and technological systems are often developed using abstract models and objectives, but are ultimately used for specialized real-world applications; the gap between these levels of design and use often leads to unmet user needs or amplified harms at scale. Addressing this gap benefits …

    uiuc Repository record for Abstraction and application: complementary perspectives on sociotechnical systems (opens in a new tab)