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Showing 1 to 11 of 11 for “"synthetic characters"”.

  1. Affective synthetic characters

    … software architecture for modeling interactive synthetic characters. The other is a practical one: to build believable synthetic characters that we can interact with, utilizing our best understanding of animal behavior in creating characters that are perceived as sympathetic and empathetic to …

    mit Repository record for Affective synthetic characters (opens in a new tab)

  2. Predatory sequence learning for synthetic characters

    … of insights relevant to the goal of designing synthetic characters that can quickly and easily learn complicated and interesting behavior. We propose a number of principles for designing such learning systems, inspired by a targeted review of animal developmental phenomena, with particular …

    mit Repository record for Predatory sequence learning for synthetic characters (opens in a new tab)

  3. Imitation and social learning for synthetic characters

    We want to build animated characters and robots capable of rich social interactions with humans and each other, and who are able to learn by observing those around them. An increasing amount of evidence suggests that, in human infants, the ability to learn by watching others, and in particular, the …

    mit Repository record for Imitation and social learning for synthetic characters (opens in a new tab)

  4. It's about time : temporal representations for synthetic characters

    Inspired by recent work in ethology and animal training, we integrate representations for time and rate into a behavior-based architecture for autonomous virtual creatures. The resulting computational model of affect and action selection allows these creatures to discover and refine their …

    mit Repository record for It's about time : temporal representations for synthetic characters (opens in a new tab)

  5. Implementing Lexical And Creative Intentionality In Synthetic Personality

    Creating engaging, interactive, and immersive synthetic characters is a difficult task and evaluating the success of a synthetic character is often even more difficult. The later problem is solved by extending Turing's Imitation Game thusly: computational construct should be evaluated based on the …

    ucf

  6. Learning Internet from tone of voice

    … is an important part of social interactions. Synthetic characters that can interact naturally with humans could take advantage of this information if they could discern it. I propose that a synthetic character with a vocalization affect classifier and the ability to learn associations can use …

    mit Repository record for Learning Internet from tone of voice (opens in a new tab)

  7. Exploiting quaternions to support expressive interactive character motion

    A real-time motion engine for interactive synthetic characters, either virtual or physical, needs to allow expressivity and interactivity of motion in order to maintain the illusion of life. Canned animation examples from an animator or motion capture device are expressive, but not very …

    mit Repository record for Exploiting quaternions to support expressive interactive character motion (opens in a new tab)

  8. Disembodied characters

    … opportunity for the creation of expressive synthetic characters that may become important incremental stepping stones on the way to complex artificial intelligence. In order to explore the space between metaphors - the human mind as a collection of interconnected mindless agents, and the …

    mit Repository record for Disembodied characters (opens in a new tab)

  9. Discrimination of Computer Generated versus Natural Human Faces

    … generated multimedia data, e.g., scenes, human characters and other objects, making them achieve a very high quality level. However, these synthetic objects may be used to create situations which may not be present in real world, hence raising the demand of having advance tools for …

    trento Repository record for Discrimination of Computer Generated versus Natural Human Faces (opens in a new tab)

  10. Improving and Extending Behavioral Animation Through Machine Learning

    … has become popular for creating virtual characters that are autonomous agents and thus self-animating. This is useful for lessening the workload of human animators, populating virtual environments with interactive agents, etc. Unfortunately, current behavioral animation techniques suffer …

    byu Repository record for Improving and Extending Behavioral Animation Through Machine Learning (opens in a new tab)

  11. Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters

    … methods to create autonomous self-animating characters. Creating these models presents the following challenges: (1) Creating a cognitive or behavioral model is a time intensive and complex process that must be done by an expert programmer (2) The models are created to solve a specific …

    byu Repository record for Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters (opens in a new tab)