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Showing 1 to 3 of 3 for “"sokoban"”.

  1. Solving planning problems with deep reinforcement learning and tree search

    … When evaluated on the complex domain of Sokoban, the model-based method was found to be more performant, stable and sample-efficient than a model-free baseline.

    uiuc Repository record for Solving planning problems with deep reinforcement learning and tree search (opens in a new tab)

  2. On the computational complexity of portal and push-pull block puzzles

    … Push-pull block puzzles are games, similar to Sokoban, which involve moving a 'robot' on a square grid with obstacles and blocks that can be pushed or pulled by the robot into adjacent squares. We prove that push-pull block puzzles in 3D and push-pull block puzzles in 2D with thin walls are …

    mit Repository record for On the computational complexity of portal and push-pull block puzzles (opens in a new tab)