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Showing 1 to 17 of 17 for “"simulation games"”.

  1. A comparison of the oral student responses in a class using simulation games prior to reading selected short stories and a class not using simulation games

    … of the study was to determine whether the use of simulation board games prior to reading selected short stories would result in oral student responses which were different from the responses made by students who had not played the games before reading the stories. The nature of the responses was …

    vt Repository record for A comparison of the oral student responses in a class using simulation games prior to reading selected short stories and a class not using simulation games (opens in a new tab)

  2. An Experimental Study of Conditions Which Affect Learning From Simulation Games in Speech Communication Instruction

    Made available in DSpace on 2015-05-13T15:18:45Z (GMT). No. of bitstreams: 2 license.txt: 4848 bytes, checksum: 96035ab3f5e1c23cc7138a224ce498bd (MD5) 7709234.PDF: 6176556 bytes, checksum: 0df88f1e5048d1cc76a9918cb2cf6635 (MD5) Previous issue date: 1976

    uiuc Repository record for An Experimental Study of Conditions Which Affect Learning From Simulation Games in Speech Communication Instruction (opens in a new tab)

  3. Real-time simulation and visualisation of cloth using edge-based adaptive meshes

    … hardware in the last decade. The role of cloth simulation is becoming ever more important in the quest to improve the realism of virtual environments. The real-time simulation of cloth and clothing is important for many applications such as virtual reality, crowd simulation, games and software …

    east-anglia Repository record for Real-time simulation and visualisation of cloth using edge-based adaptive meshes (opens in a new tab)

  4. Effects of a Simulation Game on Trainees' Knowledge and Attitudes About Age-related Changes in Learning and Work Behaviors of Older Workers

    … two research questions about the effects of a simulation game on knowledge and attitudes about age-related changes in learning and work behaviors of older workers. Participants were assessed immediately prior to and following the treatment, followed by a third assessment 60 days later. …

    unt Repository record for Effects of a Simulation Game on Trainees' Knowledge and Attitudes About Age-related Changes in Learning and Work Behaviors of Older Workers (opens in a new tab)

  5. An examination of integrated teaching and learning approaches in marketing education

    … approaches are investigated for this purpose: simulation games, dissertation study, and cross-disciplinary curriculum design. In the first two, simulations and dissertations, students are required to transfer in knowledge and skills learned in prior settings and to integrate this learning with …

    greenwich Repository record for An examination of integrated teaching and learning approaches in marketing education (opens in a new tab)

  6. The development and implementation of business simulations in higher education in the United Kingdom.

    … the development and implementation of business simulations/games in United Kingdom Higher Education institutions. The research takes an holistic approach and examines the topic from the perspective of developers of business simulations, academics who choose to implement simulations in their …

    rgu Repository record for The development and implementation of business simulations in higher education in the United Kingdom. (opens in a new tab)

  7. Development of a virtual pet game using oculus rift and leap motion technologies.

    … Gaming is one of these, particularly the life simulation game genre because gaming not only bridges users to familiar technology but also gives them full immersion into the synthetic world. Among the many successful simulation games, the digital pet raising game genre has proven itself in the …

    bournemouth Repository record for Development of a virtual pet game using oculus rift and leap motion technologies. (opens in a new tab)

  8. ARIMAA: developing a higher ranked fall back move generator using a relational database

    Our approach to playing the game of Arimaa understands that the game was created to showcase the limits of brute force computing power. Using a relational database, we will be able to view similar situations that have already been played out, inventory a number of suitable reactions and make the …

    rowan Repository record for ARIMAA: developing a higher ranked fall back move generator using a relational database (opens in a new tab)

  9. The Effect of the Game Anatomania on Achievement of Nursing Students

    … this study was to determine if learning through games can effect learning outcomes. A convenience sample of two groups of students was utilized. There were 35 nursing students in the experimental group and 25 nursing students in the control group. Procedure. A game, ANATOMANIA, developed by the …

    drake Repository record for The Effect of the Game Anatomania on Achievement of Nursing Students (opens in a new tab)

  10. Shall we play a game?

    … game of a software project to see if and how games could contribute to better software project management education; and if they could, then what features and attributes made them most efficacious. That is, shall we— should we— play games in software engineering management? The primary …

    edithcowan Repository record for Shall we play a game? (opens in a new tab)

  11. Understanding player activity in a game-based virtual learning environment

    This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights …

    msu Repository record for Understanding player activity in a game-based virtual learning environment (opens in a new tab)

  12. Indoor Golf Argentina

    La oferta: Nuestra empresa se dedica a establecer centros de simuladores de golf, donde los jugadores pueden disfrutar de una experiencia virtual de golf en un entorno cómodo y accesible. Cada centro contará con 10 a 20 simuladores de golf de última generación, equipados con pantallas de alto …

    utdt Repository record for Indoor Golf Argentina (opens in a new tab)

  13. A comparison point of view video modeling and video self-modeling for preschool-aged children with autism spectrum disorder

    Video modeling interventions have been recognized as effective and evidence-based behavioral interventions for individuals with autism spectrum disorders; however, the effectiveness of different types of video modeling is still being explored. The present study examined the effectiveness of point …

    utc Repository record for A comparison point of view video modeling and video self-modeling for preschool-aged children with autism spectrum disorder (opens in a new tab)

  14. Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad

    Alrededor del 5% de la población mundial infantil padece de Trastorno por Déficit de Atención e Hiperactividad (TDAH), siendo considerado el problema neuroconductual más común en niños. Además, debido a que la coyuntura pandémica actual ha ocasionado que la educación se realice de manera virtual …

    lima Repository record for Juego serio para el reforzamiento de memoria de trabajo en niños entre 7-11 años con trastorno por déficit de atención e hiperactividad (opens in a new tab)

  15. Ensuring the quality of pedagogy through games in dental technology at a selected University of Technology.

    Submitted in fulfillment of requirements of the Degree of Doctor of Technology: Operations and Quality Management, Durban University of Technology, Durban, South Africa, 2014.

    dut Repository record for Ensuring the quality of pedagogy through games in dental technology at a selected University of Technology. (opens in a new tab)