Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 9 of 9 for “"shaders"”.
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PyStream: Python Shaders Running on the GPU
… a GPU. This dissertation shows how to run Python shaders on a GPU for real-time rendering. Shaders written in Python run 30,000 - 300,000 times faster than on a CPU. This is partly because GPUs are designed to run shaders and partly because of the design of PyStream, a Python compiler for the GPU. …
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Physics Engine on the GPU with OpenGL Compute Shaders
… possible would be the usage of OpenGL Compute Shaders. OpenGL is a high-performance graphics application programming interface (API), used as an abstraction layer for the CPU to communicate with the GPU. OpenGL was created by the Khronos Group primarily for graphics, or drawing frames only. In …
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The lightspeed automatic interactive lighting preview system
… generate the deep-framebuffer and corresponding shaders automatically through data-flow analysis and compilation of the original scene. Cache compression reduces automatically-generated deep-framebuffers to reasonable size for complex production scenes and shaders. We also propose a new …
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The Comic Artist’s Tools Suite: Centralized and Intuitive Non-Photorealistic Computer Graphics Renderings
… interface. Users can quickly create and adjust shaders that customize the style of their 3D environment backgrounds, bypassing the need to craft shaders by hand and speeding up the traditional workflow for rendering pipelines.
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On the definition of non-player character behaviour for real-time simulated virtual environments.
… advancements has been the advent of programmable shaders for real-time graphics, which in turn has been significantly simplified by the introduction of higher level programming languages for the creation of shaders. This has demonstrated that a good system can be vastly improved by the addition of …
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Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting
… procedural content generation. 3D models, shaders, and materials are commonly authored by artists using functions that can be linked together in a visual programming environment called a node graph. In this work, the feasibility is tested of using a node graph to procedurally generate …
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Hardware accelerated computer graphics algorithms
The advent of shaders in the latest generations of graphics hardware, which has made consumer level graphics hardware partially programmable, makes now an ideal time to investigate new graphical techniques and algorithms as well as attempting to improve upon existing ones. This work looks at areas …
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Increasing performance in Force Directed Graphs: an application in cancer support service provision profiling
This thesis aims to show the progress made in the development and testing of a 3D data visualisation tool using Force Node Graphs (FNG). This project was run with stakeholders from the Digital Health and Innovation Centre (DHI) and Macmillan Cancer Support (Macmillan). It uses the FNG to display …
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Zobrazování podmořské scenérie
Cílem této práce je vykreslení podmořské scény s využitím procedurálního generování. Práce zkoumá ekosystém oceánu, techniky vykreslování vodních povrchů, kapalin a popisuje vybrané vlastnosti světla. Druhá část se zaměřuje na procedurální generování, OpenGL a shadery. Práce představuje návrh a …