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Showing 1 to 20 of 82 for “"serious games"”.

  1. Student participation in serious games design

    Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development. In 1992, Roger Hart proposed a model for the roles children play in …

    nott-trent Repository record for Student participation in serious games design (opens in a new tab)

  2. Serious games for improved defense contracting

    … within technical domains. These so-called "serious games" are designed for purposes outside of pure entertainment and are intended to help researchers engage with qualitative data that focuses on human behavior. This thesis focuses on a research game called ColumBID which was designed for …

    mit Repository record for Serious games for improved defense contracting (opens in a new tab)

  3. Adaptive serious games for computer science education

    Serious games have the potential to effectively engage students to learn, however, these games tend to struggle accommodating learners with diverse abilities and needs. Furthermore, customizing a serious game to the individual learner has historically required a great deal of effort on the part of …

    uoit Repository record for Adaptive serious games for computer science education (opens in a new tab)

  4. Evaluating scaffolding in serious games with children

    … and fading. Research work on scaffolding in serious gamesgames with other purposes other than entertainment, has mainly focused on diagnosis and calibration often referred to in this field as player modelling and adaptivity respectively. There is barely any empirical study investigating …

    cent-lancashire Repository record for Evaluating scaffolding in serious games with children (opens in a new tab)

  5. Emergent Futures: Exploring Energy Transition Choices Through Serious Games

    … and uncertainties. Research indicates that serious games are increasingly employed to support this integrated planning challenge. This study contributes to the knowledge on this topic through an integrated literature review, case study analysis, and focus groups comprising of representative …

    royalroads Repository record for Emergent Futures: Exploring Energy Transition Choices Through Serious Games (opens in a new tab)

  6. A conceptual framework for serious games and its validation

    … a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes are used in the conceptual …

    soton Repository record for A conceptual framework for serious games and its validation (opens in a new tab)

  7. Serious games in teaching computer programming: usage and evaluation

    … among other modules.<br/><br/><br/>The use of serious games or game-based learning for teaching computer programming has been used frequently to help overcome the difficulties. But there were no standards or guidelines to be followed to apply this method of teaching and most importantly the …

    qu-belfast Repository record for Serious games in teaching computer programming: usage and evaluation (opens in a new tab)

  8. Serious Games for Cyber Security - A New General Design Framework

    … raising the awareness of the general population, serious games appear to be a promising solution to the task. However, only a small portion of serious games in this field are designed with this goal in mind and several studies on the pedagogical effectiveness of serious games highlight a large …

    de-montfort Repository record for Serious Games for Cyber Security - A New General Design Framework (opens in a new tab)

  9. Use of Fantasy in Serious Games to Assist Physical Rehabilitation

    … how to keep the user engaged with the exercises. Serious games are being used in the recovery process related to health. Fantasy in games is also important in keeping the user engaged and motivated to play the game repeatedly. In this respect, in this research, fantasy elements are incorporated …

    bournemouth Repository record for Use of Fantasy in Serious Games to Assist Physical Rehabilitation (opens in a new tab)

  10. Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games

    … by educators in harnessing the power of digital games and transferring it in education by designing Serious games. Serious Games are digital games designed to support learning, training, skill acquisition, and social and behavioural change. Serious Games integrate game design elements and …

    westminster Repository record for Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games (opens in a new tab)

  11. DESIGNING SERIOUS GAMES FOR HABILITATION AND LEARNING - FROM EAR TRAINING TO SINGING

    Serious games are those designed for purposes other than pure entertainment. In scenarios where traditional applications are less attractive to users due to their lack of fun factors, serious games comes for the rescue by transforming boring and tedious tasks into enjoyable experiences. We propose …

    nus Repository record for DESIGNING SERIOUS GAMES FOR HABILITATION AND LEARNING - FROM EAR TRAINING TO SINGING (opens in a new tab)

  12. Η αξιοποίηση των σοβαρών παιχνιδιών (serious games) στη διδασκαλία μαθητών με δυσλεξία

    Η παρούσα αρθρογραφική ανασκόπηση διερευνά την αποτελεσματικότητα των σοβαρών παιχνιδιών στη διδασκαλία μαθητών με δυσλεξία, με στόχο την αποτίμηση της παιδαγωγικής τους αξίας και της συμβολής τους στην ενίσχυση βασικών γνωστικών και μεταγνωστικών δεξιοτήτων. Για τον σκοπό αυτόν αναλύθηκαν δεκαέξι …

    athens Repository record for Η αξιοποίηση των σοβαρών παιχνιδιών (serious games) στη διδασκαλία μαθητών με δυσλεξία (opens in a new tab)

  13. A Model-Driven Framework to Support Games Development: An Application to Serious Games

    … The application of this approach into games development domain presents an interesting proposition and could help to simplify production of computer games.Computer games are interactive entertainment software designed and developed to engage users to participate in goal-directed play. …

    liverpool-jm Repository record for A Model-Driven Framework to Support Games Development: An Application to Serious Games (opens in a new tab)

  14. Using serious games to prime safety students for occupational noise exposure risk assessment

    … Consequently, AssessVR was redesigned as a serious game. In the second study, the gamified AssessVR was used to prime students before they engaged in the risk assessment with a non-gamified, AssessVR. An additional group of students was primed with a non-gamified AssessVR as a benchmark or …

    iastate Repository record for Using serious games to prime safety students for occupational noise exposure risk assessment (opens in a new tab)

  15. THE DEVELOPMENT OF A MODULAR FRAMEWORK FOR SERIOUS GAMES AND THE INTERNET OF THINGS

    The combination of Serious Games and the Internet of Things is a recent academic domain of research. By combining the software and gaming advantages of Serious Games with the interconnected hardware and middleware driven ecosystem of the Internet of Things, it is possible to develop data-driven …

    liverpool-jm Repository record for THE DEVELOPMENT OF A MODULAR FRAMEWORK FOR SERIOUS GAMES AND THE INTERNET OF THINGS (opens in a new tab)

  16. Análisis de eventos para evaluar competencias en experiencias de aprendizaje basadas en serious games

    … Las experiencias de aprendizaje basadas en serious games han tomado relevancia en los últimos años gracias al crecimiento de la industria del videojuego. Los serious games o videojuegos educativos son videojuegos con propósitos para el aprendizaje. Jugando en estos entornos, los jugadores …

    cadiz Repository record for Análisis de eventos para evaluar competencias en experiencias de aprendizaje basadas en serious games (opens in a new tab)

  17. "Now Imagine You're One of Them": Using Serious Games to Induce Identification with Out-Groups

    … particularly through the use of online games. <em>Spent</em> is an online, point-and-click game that places users in the role of the working poor. <em>Spent</em> was used to test the potential of serious or prosocial games to increase players’ identification with a group of people who …

    wku-diss Repository record for "Now Imagine You're One of Them": Using Serious Games to Induce Identification with Out-Groups (opens in a new tab)

  18. Gamification: Game-based Learning / Serious Games and 21st Century Soft Skill Development in Nursing Education

    … gamification, game-based learning (GBL), and serious games in nursing education in institutions of higher education in the United States. This paper reviews the history of gamification in nursing pedagogy through three domains of research. It includes an overview of research related to the …

    columbus-state Repository record for Gamification: Game-based Learning / Serious Games and 21st Century Soft Skill Development in Nursing Education (opens in a new tab)

  19. An Analysis of Serious Games and Their Role in Developing Self-Regulation Skills in Young People

    … many without access to help. The use of digital games as an additional modality for the treatment and management of mental health and neurodevelopmental conditions experienced by young people is not new, however, few examples of serious games for the prevention of mental health conditions were …

    southwales Repository record for An Analysis of Serious Games and Their Role in Developing Self-Regulation Skills in Young People (opens in a new tab)

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