Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 57 for “"serious game"”.
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A VR Serious Game Framework for Haptic Performance Evaluation
… opens up new possibilities, even in more serious contexts, such as haptic performance evaluation during stroke rehabilitation. Revising traditional tests is necessary because they are based on coarse-grained measured task execution or movement observations. Creating assessments with VR and …
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Escape the experiment: a serious game for vaping education
… developed a point-and-click escape room style serious game targeted at youth aged 12-17 for learning about the risks associated with vaping. The serious game features a series of puzzles to be solved by players. A three phase study consisting of pre-iteration, iteration, and postiteration …
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Total knee replacement serious game for surgical education and training
… surgery residents. To solve this problem, a 3D serious game that was designed for the purpose of training orthopaedic surgery residents the steps comprising the total knee replacement procedure. Real-time, 3D graphical and sound rendering technologies are employed to provide sensory realism …
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Cognitive function during exertional heat stress assessed using traditional and serious game technology
… of firefighters while on-duty. The use of serious game technology provides a possible solution to develop a more ecologically valid assessment tool capable of evaluating the specific decision making tasks required of firefighters at an emergency scenario. Thus, the current thesis aimed to …
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The effectiveness of the Foodbot Factory serious game on increasing nutrition knowledge in children
Background: The interactive nature of serious games (i.e., video games designed for educational purposes) enable deeper learning and facilitate behavior change; however, there is limited data on their impact on child nutrition knowledge. The objective of this study was to determine if Foodbot …
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Empathy and Self-efficacy Contributions to Water Resilience and the Role of a Serious Game
… whether The Flood Resilience Challenge, a serious game can promote traits of empathy, self-efficacy, and the endorsement of strategies for water resilience. Using a mixed-methods approach with 59 participants, the study measured changes in these traits before and after gameplay. …
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BIM Game : a "serious game" to educate non-experts about energy related design and living
… of their own homes. This tool, BIM Game, is based on BIM (Building Information Modeling) and E-learning game. By integrating BIM and Serious Game together, the new responsive model can change design education from the professionals to all people who care about energy issue and living …
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A serious game to provide social skills training for people with Asperger's Syndrome/High-Functioning Autism
… the development and evaluation of a prototype serious computer game to provide social skill training for young adults and adults with High-Functioning Autism. Autism is a neurodevelopmental condition changing the way people see the world and interact with others. It occurs on a spectrum of …
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A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education
Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, interpret responses, and respond to questions/answers from the game …
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Measuring the effectiveness of a serious game on knowledge of information technology-related programs and gender stereotypes among peruvian girls
En Perú, la participación femenina en campos STEM es baja a pesar de la creciente demanda de profesionales en esta área. Aunque el número de mujeres peruanas matriculadas en la educación superior ha aumentado, ellas representan solo el 27% de los estudiantes de pregrado en todas las carreras de …
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Fruizione virtuale e Serious Game per la Valorizzazione e la Divulgazione del Patrimonio Culturale: Good Practices per un Museo del futuro
… in particolare della fruizione virtuale e dei Serious Game, per affrontare tali sfide e per valorizzare il patrimonio culturale in ambito museale. Attraverso una revisione della letteratura e l'analisi di casi studio, vengono identificate e analizzate le buone pratiche nell'utilizzo di …
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Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level
… their easy engagement and motivational nature, games predominantly in young age groups, have been omnipresent in education since ancient times. More recently, computer video games have become widely used, particularly in secondary and tertiary education, as a method of enhancing the …
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Interdisciplinary collaboration towards developing platforms for simulation-based learning: Moirai - no-code virtual serious game authoring platform - and the GEN – Gamified Educational Network
… of technology, including virtual simulation and serious gaming, has facilitated the adoption of experiential (“hands-on”) learning as an additional method of healthcare education, in lieu of face-to-face instructions, healthcare placements, or in the case of unavailability of clerkships. However, …
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The design and development of a serious game intervention to engage service users who experience psychosis and staff who work with them in activities that promote recovery
Background: For those who experience serious mental illness (SMI), there is a poor fit between treatment provided and the meeting of service user need. Alternative explanations of mental illness and the recovery agenda have changed the way SMI is understood and treated. Serious games, by creating …
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Designing games for learning: An investigation of instructional designers, game designers, and teachers design decisions and epistemological beliefs
… exploring the use of educational computer-based games, often referred to as serious games (SG), in multiple disciplines of academic research including the affective, cognitive, and psychomotor domains. Traditionally, game designers tend to represent a different viewpoint about learning than …
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Comparing the use of technology-based vs traditional team building interventions in developing group problem-solving and learning behaviours: insights from two experimental studies
… The researcher investigated whether the use of a serious game, i.e. an educational video game, is a better mode of delivery to improve group problem solving, team cohesiveness, team learning behaviours and, perceived team psychological safety rather than traditional team building intervention, …
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