Global ETD Search

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Showing 1 to 5 of 5 for “"sensory conflict"”.

  1. Soundfield representation, reconstruction and perception

    … Therefore, the effects of hearing adaption, sensory bias, sensory conflict, and contextual memory cannot be ignored. If the listening environment is inappropriate or in conflict with the desired perceptual experience, little is gained from more complex soundfield representation or …

    aus-cath Repository record for Soundfield representation, reconstruction and perception (opens in a new tab)

  2. Soundfield representation, reconstruction and perception

    … Therefore, the effects of hearing adaption, sensory bias, sensory conflict, and contextual memory cannot be ignored. If the listening environment is inappropriate or in conflict with the desired perceptual experience, little is gained from more complex soundfield representation or …

    anu Repository record for Soundfield representation, reconstruction and perception (opens in a new tab)

  3. A multisensory observer model for human spatial orientation perception

    … sense organ dynamics, continuously updated by sensory-conflict signals. CNS function is thus analogous to a Luenberger state observer in engineering systems. Using a relatively small set of free parameters, Observer orientation models capture the main features of experimental data for a variety …

    mit Repository record for A multisensory observer model for human spatial orientation perception (opens in a new tab)

  4. The role of load-regulating mechanisms In gaze stabilization during locomotion

    … minutes of 40% BWS during locomotion was enough sensory conflict to induce adaptive modifications in the sensory systems that contribute to locomotor control, and these modifications represent an overall reorganization of vestibular-somatosensory interactions in the full-body integrated gaze …

    utmb Repository record for The role of load-regulating mechanisms In gaze stabilization during locomotion (opens in a new tab)

  5. Simulace poruch motorické koordinace ve virtuální realitě

    Práce se zabývá návrhem, implementací a experimentálním ověřením aplikace pro VR headset Meta Quest 3, která simuluje poruchy motorické koordinace člověka prostřed nictvím vizuálních zásahů do virtuální scény. Aplikace obsahuje tři testy zaměřené na odlišné složky motoriky. Ball Test narušuje …

    brno-tech Repository record for Simulace poruch motorické koordinace ve virtuální realitě (opens in a new tab)