Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 20 of 41 for “"sense of presence"”.

  1. A framework for enhancing the sense of presence in virtual and mixed reality

    The vision of virtual reality has always been to create worlds that look, sound, act, and feel real. However, researchers and developers have largely favored visual perception over other senses. This over-valuation of the visual may be traced back to a partial interpretation of the seminal work on …

    mit Repository record for A framework for enhancing the sense of presence in virtual and mixed reality (opens in a new tab)

  2. Do Olfactory Stimuli Increase Presence During Exposure Tasks: A Comparative Study

    … smells, sounds) to increase the patient*s sense of presence. While studies have shown that scents can elicit emotionally charged memories, no prior research could be identified that examined the effect of olfactory stimuli upon the patient*s sense of presence during exposure tasks. In this …

    ucf

  3. The role of place as a potential influence on the experience of presence in virtual environments

    The growing popularity of massively populated online virtual environments raises questions about the nature of the human experience within these environments and offers new opportunities to explore existing concepts such as presence and place. The central research question addressed by this thesis …

    ottawa-retro Repository record for The role of place as a potential influence on the experience of presence in virtual environments (opens in a new tab)

  4. UniNet: A mixed reality driving simulator

    … reality simulators do not give users a true sense of presence. UniNet is our driving simulator, designed to allow users to interact with and visualize simulated traffic in mixed reality. It is powered by SUMO and Unity. UniNet's modular architecture allows us to investigate interdisciplinary …

    uoit Repository record for UniNet: A mixed reality driving simulator (opens in a new tab)

  5. Framework for Embodied Telepresence: A Meeting Case Study

    Current video conferencing tools lack a sense of presence. Telepresence can improve the current video conferencing by providing feeling of presence at a different location from remote location. Most recent telepresence systems are built with the devices that are not accessible and uncomfortable for …

    vt Repository record for Framework for Embodied Telepresence: A Meeting Case Study (opens in a new tab)

  6. MirrorFugue : communicating presence in musical collaboration across space and time

    This thesis examines the problem of conveying presence across space and time. My work focuses on collaborative music, but findings may be generalized to other fields of collaboration. I present MirrorFugue, a set of interfaces for a piano keyboard designed to visualize the body of a collaborator. I …

    mit Repository record for MirrorFugue : communicating presence in musical collaboration across space and time (opens in a new tab)

  7. The Design, Development, and Determination of a Virtual Reality Classroom

    … online classroom format. Results from a survey of students and instructors at the University of Denver revealed that perceived levels of learning and collaboration were lessened with the transition to online learning. Moreover, the sense of presence in an educational atmosphere with other …

    denver Repository record for The Design, Development, and Determination of a Virtual Reality Classroom (opens in a new tab)

  8. Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video

    … little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant interest. In this thesis, we investigate the possibility of …

    liege Repository record for Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video (opens in a new tab)

  9. Contrarchitecture

    A study of how contrasting architectural elements can create a sense of presence. Contrasts constitute movement, feeling, and energy and are what could be the basis of an architecture that illustrates these principles. The transition between extremes creates a balance. Through the use of …

    vt Repository record for Contrarchitecture (opens in a new tab)

  10. Touch taste hear smell see remember : District Six

    My interest lies in the evocation of emotion through the sensory experience of architecture. I believe this is linked to issues of memory and spirituality, both dealing with an essence of other - a sense of presence or life that makes one aware that one is not alone in that space but is rather …

    cape-town Repository record for Touch taste hear smell see remember : District Six (opens in a new tab)

  11. Towards an explication of the presence effects on information processing and persuasion: A construal level framework

    … with the existing theoretical account of the effects of presence on the mode of information processing (i.e., heuristic vs. systematic processing) and how this leads to persuasion in the context of mediated communication, the current study suggests an alternative framework that could …

    syracuse-diss Repository record for Towards an explication of the presence effects on information processing and persuasion: A construal level framework (opens in a new tab)

  12. Creation of a Virtual Interface for Stress-Trauma Investigations through Open World Navigation: An Exploration of Tolerability and Physiological Reactions

    It is estimated that as many as 50% of people suffering from Whiplash Associated Disorders (WAD) may experience chronic alterations of their activities of daily living as much as 1-year post injury. Despite their burden, there is little to evidence to suggest why some people may be more likely to …

    uwo Repository record for Creation of a Virtual Interface for Stress-Trauma Investigations through Open World Navigation: An Exploration of Tolerability and Physiological Reactions (opens in a new tab)

  13. Recreating Past Environments in Virtual Reality

    Reconstructing environments from a collection of images or videos could allow people to revisit locations from their past. Existing reconstruction methods impose strict constraints on input images, and require more data than most people have at their disposal. This work provides a pipeline that …

    mit Repository record for Recreating Past Environments in Virtual Reality (opens in a new tab)

  14. An exploratory study on virtual reality head mounted displays and their impact on player presence.

    This study explores how a video game player's sense of being in a game world (i.e., spatial presence) is impacted by the use of a virtual reality head-mounted display. Research focused on virtual reality research has fallen by the wayside since the early 90s due to the limitations in the …

    baylor Repository record for An exploratory study on virtual reality head mounted displays and their impact on player presence. (opens in a new tab)

  15. Make-believe : claiming the real in contemporary fiction cinema

    … narratives as real. Looking at a broad overview of realist movements through the history of cinema, it draws out the codes and conventions which filmmakers have employed and suggests that realist cinema is typically characterised by its focus on creating a sense of presence and immediacy. It …

    cape-town Repository record for Make-believe : claiming the real in contemporary fiction cinema (opens in a new tab)

  16. The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games

    … I conducted experiments (Study 1 and Study 2 of this Thesis) to investigate the effect of interaction method (controller and whole-hand interaction using hand tracking) and vibrotactile feedback on user experience in the VR game. In Study 1 of this Thesis, I recruited 36 participants and …

    vt Repository record for The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games (opens in a new tab)

  17. A graph-based real-time spatial sound framework

    Given the importance of sound, and our ability to localize sound sources in three-dimensions in the real world, incorporating spatial sound in virtual environments can help increase realism, improve the sense of “presence”, or “immersion”, improve task performance, and improve navigation speed and …

    uoit Repository record for A graph-based real-time spatial sound framework (opens in a new tab)

  18. Design methodology for 360-degree immersive video applications

    … for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited …

    westminster Repository record for Design methodology for 360-degree immersive video applications (opens in a new tab)

  19. Using programming tools in virtual environments

    Presence is the sense of being in the computer-generated environment. It is regarded as the key to understanding the success of a virtual environment. In this research we focus on desktop virtual environment authoring tools. We believe that presence is also important in authoring tools because with …

    cape-town Repository record for Using programming tools in virtual environments (opens in a new tab)

  20. Designing Coherent Interactions for Virtual Reality

    Coherence describes the validity of the internal rules that drive the behaviors of a virtual environment (VE) in presenting a credible scenario. A VR system with a high level of coherence could lead to strong plausibility illusion, which is a key component of the sense of presence. There are few …

    vt Repository record for Designing Coherent Interactions for Virtual Reality (opens in a new tab)

Page 1 of 3