Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 33 for “"role-playing games"”.
-
Bootstrapping Massively Multiplayer Online Role Playing Games
<p>Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological …
-
Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration
… being engaged in a massively multiplayer online role-playing game (MMORPG). These games have become increasingly popular over the past decade and have earned the reputation of being highly engrossing or even addicting. In this study, five long-term players were interviewed in person. For a …
-
A construção de sentidos nos Role-playing Games: aspectos linguísticos e sócio-históricos
Os role-playing games são jogos que representam bem a dinamicidade da língua, devido à necessidade de adaptação constante, em função do contexto interacional (SZUNDY, 2005; PICCOLO, 2005; BROUGÈRE, 2010). Em se tomando por base a teoria do interacionismo sócio-discursivo (BRONCKART, 1999, 2006 e …
-
Tabletop Role-Playing Games and the Actual Play Show: Author, Audience, and Adaptation
Though tabletop role-playing games, or TRPGs, have received some scholarly attention since the creation of Dungeons and Dragons in the 1970s, very few scholars have considered how TRPGs function as a vehicle for long-form narrative. As an inherently collaborative form of narrative, the TRPG …
-
Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum
… a template for turning traditional stories into role-playing games for the high school curriculum. By developing 3 sample games based on Greek mythology, Arthurian legends, and a widespread folktale type, I explored the process of creating games that fit the limits of secondary classrooms and can …
-
Development of English as a Second Language in the Context of Massively Multiplayer Online Role-playing Games
… developed massively multiplayer online (role-playing) games (MMOGs) for second language (L2) development. It comprises three self-contained but related studies. The first study, as a scoping review, synthesized 32 empirical papers, which investigated different aspects of L2 development in …
-
Jouer (dans) le texte : des jeux de rôle aux médias interactifs narratifs informatisés
… and interactors. In this context, recreational role-playing games (e.g.: Advanced Dungeons & Dragons) are seen as precursors to computerized interactive narrative media (i.e. such as computerized text-based adventure games, Muds, CD-Roms, hypertext narratives, etc.). After a review of various …
-
A gender-bending jelenség vizsgálata a nemi sztereotípiák és a nemi identitás függvényében
Az MMORPG-k (Massively Multiplayer Online Role-Playing Games), azaz a sokszereplős online szerepjátékok széleskörű elterjedtségének köszönhetően számos sztereotipikus nézet alakult ki a játékosokkal kapcsolatban, melyek egy része a felhasználók neméhez köthető. Az ilyen típusú játékokban azonban …
-
Exploring problematic online gaming: A qualitative approach
… specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a very popular pastime and often is the subject of scrutiny in the literature regarding problematic play. This study aimed to develop a better understanding of problematic online gaming by recruiting and …
-
Playing Pirates: The Construction of Shared Fantasy and Identity Performance in theRenaissance Festival Subculture
… and conventions, massively-multiplayer online role playing games (MMORPGs), live action role playing (LARP), historical reenactment societies, and even other festival settings in which an alternate, non-normative identity is expressed. The participatory element of this activity, where …
-
The Live Action Role-Playing Game the Masquerade as an Organizational Culture: an Ethnographic Study of the Game's Organizational Symbolism
… Masquerade LARP game's organizational culture. Role-playing games in general and live action role-playing in particular have escaped the attention of organizational communication researchers. Believing that The Masquerade game is an excellent context for organizational communication research due …
-
Gamemania: What Makes A Virtual Existence So Seductive?
… the highest addiction potential - online video games. Massively multiplayer online role playing games (MMORPGs), such as World of Warcraft, have been described by users and popular press as "heroinware" and "maddeningly addictive." This study investigates the drivers behind the consumer abuse of …
-
Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica
… as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality, adopting poses, forms and …
-
A Virtual View of Occupation: Transactionalism in MMORPGs
… most research on massive multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs has on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative study explored the …
-
Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games
… in popular Massively Multiplayer Online Role-Playing Games (MMORPGs). Our results show that, amongst several MMORPGs with very different play styles, the patterns of behaviors are consistent and can be described using a common set of models.</p> <p>In addition, we break down actions …
-
The Dragon's Eye: A Quest for Tabletop Role-Playing's Visual Culture
<p>The world of Tabletop Role-Playing Games (TRPGs) has always been defined and dominated by <em>Dungeons & Dragons (D&D)</em>, the game that pioneered the industry in the 1970’s. Meanwhile during this time, independent games have consistently innovated new ways of utilizing this highly creative …
-
Gaming and Literature: Virtual Game Immersion in Contemporary Print Text
This study seeks to determine whether video games, specifically narrative role-playing games, have matured enough as a narrative medium to be remediated by their predecessors. Whilst scholars have already begun documenting how cinema has begun incorporating elements unique to video games, no such …
-
Problem video game playing, self esteem and social skills: an online study
… relationships between problem video game playing, self-esteem and social skills in an adult sample. Via the internet, 621 (560 male) primarily Australian participants completed three scales: the Rosenberg Self-Esteem Scale, the multidimensional Social Skills Inventory and Problem Video …
-
Online gaming and addiction: a psychosocial investigation using mixed methods
… worlds known as Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the extent that it may become an alternative reality to its …
Page 1 of 2