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Showing 1 to 1 of 1 for “"real-time data collection and displa"”.

  1. A Client-Server Architecture for Collection of Game-based Learning Data

    … or during gameplay, in the form of quizzes, data dumps, and/or manual analyses. Valuable gameplay information lost during the student's play sessions. This gameplay data provides educators and researchers with specific gameplay actions students perform in order to arrive at a solution, not …

    vt Repository record for A Client-Server Architecture for Collection of Game-based Learning Data (opens in a new tab)