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Showing 1 to 11 of 11 for “"pursuit-evasion game"”.

  1. Learning in the Multi-Robot Pursuit Evasion Game

    … robots playing the differential forms of the pursuit-evasion (PE) game by proposing different learning algorithms. The intended learning algorithms are used to reduce (1) the computational requirements as much as possible, without affecting the overall performance of the learning algorithm, …

    carleton Repository record for Learning in the Multi-Robot Pursuit Evasion Game (opens in a new tab)

  2. Optimal Control for a Two Player Dynamic Pursuit Evasion Game; The Herding Problem

    In this dissertation we introduce a new class of pursuit-evasion games; the herding problem. Unlike regular pursuit evasion games where the pursuer aims to hunt the evader the objective of the pursuer in this game is to drive the evader to a certain location on the x-y grid. The dissertation deals …

    vt Repository record for Optimal Control for a Two Player Dynamic Pursuit Evasion Game; The Herding Problem (opens in a new tab)

  3. Optimal pursuit/evasion spacecraft trajectories in the hill reference frame

    The pursuit/evasion game for two spacecraft is significantly simplified by being described with a linearized system of equations of motion. A pursuit/evasion game is also known as a “minimax” problem, because the objective of the pursuer is to minimize the time to capture, while the evader's goal …

    uiuc Repository record for Optimal pursuit/evasion spacecraft trajectories in the hill reference frame (opens in a new tab)

  4. Variations on Zombies and Survivor in Simple Polygons

    We study the pursuit-evasion game of a zombie and a survivor on point visibility graphs of simple polygons. A zombie has one objective: catch a survivor by occupying the vertex occupied by the survivor. On its turn, a zombie can only move on the first edge of a \textit{geodesic} path to the …

    carleton Repository record for Variations on Zombies and Survivor in Simple Polygons (opens in a new tab)

  5. Pursuit-evasion games in mobile networks

    … in this area, we model the intrusion as a pursuit-evasion game in continuous time and space. We model the intruder as an antagonistic agent and apply tools from differential game theory in order to obtain the optimal motion strategies for the agents to track the intruder as well as evade …

    uiuc Repository record for Pursuit-evasion games in mobile networks (opens in a new tab)

  6. Using Multiplayer Differential Game Theory to Derive Efficient Pursuit-Evasion Strategies for Unmanned Aerial Vehicles

    … is modeled as a multiplayer differential game. However, due to the inherent computational complexity of multiplayer differential games, three less computationally demanding differential pursuit-evasion game-based algorithms are presented. The purpose of the algorithms is to quickly derive …

    gatech Repository record for Using Multiplayer Differential Game Theory to Derive Efficient Pursuit-Evasion Strategies for Unmanned Aerial Vehicles (opens in a new tab)

  7. Guidance laws for partially-observable UAV interception based on linear covariance analysis

    … to the limited payload of drones, we consider pursuit-evasion games characterized by partial state observability. Specifically, we consider bearing-only measurements, as can easily be obtained from a single camera sensor. In this work, an optimal control formulation for a drone pursuit-evasion

    mit Repository record for Guidance laws for partially-observable UAV interception based on linear covariance analysis (opens in a new tab)

  8. A State Space Partitioning Scheme for Vehicle Control in Pursuit-Evasion Scenarios

    Pursuit-evasion games are the subject of a variety of research initiatives seeking to provide some level of autonomy to mobile, robotic vehicles with on-board controllers. Applications of these controllers include defense topics such as unmanned aerial vehicle (UAV) and unmanned underwater vehicle …

    vt Repository record for A State Space Partitioning Scheme for Vehicle Control in Pursuit-Evasion Scenarios (opens in a new tab)

  9. Safe Controller Design for Intelligent Transportation System Applications using Reachability Analysis

    … preceding vehicle (leader) is formulated as a pursuit-evasion game to take into account the worst case scenario. That is, the leader tries to cause a collision by full braking while the follower tries to avoid it. By solving this game under the assumption that the follower's braking force is …

    ohiolink Repository record for Safe Controller Design for Intelligent Transportation System Applications using Reachability Analysis (opens in a new tab)

  10. Coordination strategies for connected robotic networks

    … from a coverage perspective and implement a pursuit-evasion game in a cluttered environment. Beside simulation and numerical results, we prove the feasibility of our techniques through complex experiments performed both indoor and outdoors using our test bed of aerial and ground robots.'

    unm Repository record for Coordination strategies for connected robotic networks (opens in a new tab)