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Showing 1 to 8 of 8 for “"playtest"”.

  1. A Lightweight Approach of Human-Like Playtest for Android Apps

    … LIT is a lightweight approach to generalize playtest tactics from manual testing, and to adopt the tactics for automatic game testing. LIT has two phases: tactic generalization and tactic concretization. In Phase I, when a human tester plays an Android game G for awhile (e.g., eight minutes), …

    vt Repository record for A Lightweight Approach of Human-Like Playtest for Android Apps (opens in a new tab)

  2. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    … background research, iterative game design, playtesting, and player interviews--to explore strategies that game designers might use to accomplish goals that involve affecting change in players. I designed a pervasive game adaptation of Alexandre Dumas' The Count of Monte Cristo, through which …

    mit Repository record for Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo (opens in a new tab)

  3. Artificial intelligence agent for assessing game difficulty

    … of developing games before setting up a full playtest. For this purpose, I developed ARTemiS, a prototype tool for AI-based playtesting focused on game difficulty arising from precision input tasks such as combat. I then performed a user study with 10 participants who used the tool to assess …

    uoit Repository record for Artificial intelligence agent for assessing game difficulty (opens in a new tab)

  4. Using "teacher moments" as an online practice space for parent-teacher conference simulation in preservice teacher education

    … We evaluate Teacher Moments by means of a playtest conducted with students of a preservice education class for undergraduates in the Scheller Teacher Education Program (STEP) at MIT. We set out to answer 3 research questions. 1) How do users perceive the authenticity of parent-teacher …

    mit Repository record for Using "teacher moments" as an online practice space for parent-teacher conference simulation in preservice teacher education (opens in a new tab)

  5. Playtesting Educational Architecture

    … can be tested. In game design, this is called "playtesting". Playtesting in this project involves porting a digital model of of the building into a game engine, and allowing a designer or user to interact by moving around the model with a controller. This "playtesting" process allows a designer …

    vt Repository record for Playtesting Educational Architecture (opens in a new tab)

  6. GURB : the game user research blueprint

    … a clear and concise summary of issues from a playtest in a timely and cost effective manner. The contributions in this thesis are directly applicable for user researchers, game developers, and other user experience disciplines.

    uoit Repository record for GURB : the game user research blueprint (opens in a new tab)

  7. Designing games for chidren's rehabilitation.

    … were subsequently evaluated through a series of playtests performed with the purpose of tracing real-life behavioural outcomes back to their roots in mechanics and interactions. This study has led to a thorough understanding of the advantages and limitations of the applied game design strategy …

    bournemouth Repository record for Designing games for chidren's rehabilitation. (opens in a new tab)

  8. Echo: reconstructing gameplay sessions for analysis

    We created Echo, a tool designed to help bridge the gap between game analytics and video footage analysis. Echo reconstructs gameplay sessions from recorded data and presents them with their original graphics. A comparative evaluation to video footage analysis revealed that users preferred Echo …

    uoit Repository record for Echo: reconstructing gameplay sessions for analysis (opens in a new tab)