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Showing 1 to 20 of 24 for “"playable"”.

  1. Playable Ground

    … type of grounds for play. I will create a playable ground which utilizes the specific qualities of site to engage children to move their bodies and their minds in imaginative ways.

    vt Repository record for Playable Ground (opens in a new tab)

  2. Towards Intelligent Videogame Generation

    … readily accessible video collections into playable game experiences. Firstly, we introduce a completely unsupervised pipeline called Playable Video Generation, which seamlessly transforms raw video collections into playable experiences. We demonstrate the effectiveness of this pipeline …

    trento Repository record for Towards Intelligent Videogame Generation (opens in a new tab)

  3. Corrupted MP4 carving using MP4-karver

    … files are usually corrupted or damaged and not playable. However, there is still room for improvement in repair corrupted MP4 videos to make it playable. In this research, MP4-Karver tool is proposed to carve and repair the corrupted MP4 videos. MP4-Karver is developed by using visual studio …

    uthm Repository record for Corrupted MP4 carving using MP4-karver (opens in a new tab)

  4. Outlines: An Original Composition for Concert Band

    … the history of jazz through the study of music playable by and available to the average high school band, he might conclude that jazz was a frivolous medium which died in the late 1940's. Outlines was composed in the hope that future high school musicians will develop a more balanced view of …

    central-wash Repository record for Outlines: An Original Composition for Concert Band (opens in a new tab)

  5. Autonomous Flight Arcade: Reinforcement Learning for End-to-End Control of Fixed-Wing Aircraft

    … and quadcopter drones. These environments are playable by both humans and artificial agents, making them useful for varied tasks including reinforcement learning, imitation learning, and human experiments. Additionally, we show that interpretable policies can be learned through the Neural …

    mit Repository record for Autonomous Flight Arcade: Reinforcement Learning for End-to-End Control of Fixed-Wing Aircraft (opens in a new tab)

  6. Developing game AI for the real‐time strategy game StarCraft

    … its large variety of units and balance between playable factions. We designed an AI agent capable of making informed decisions in StarCraft. The agent uses Reinforcement Learning to improve its performance over time. Empirical evaluation of the agent shows this type of an approach to be viable …

    reykjavik Repository record for Developing game AI for the real‐time strategy game StarCraft (opens in a new tab)

  7. Algorithmic design of wind instrument shape via 3D FDTD and deep learning

    … hole locations for a given shape to generate playable instruments.

    mit Repository record for Algorithmic design of wind instrument shape via 3D FDTD and deep learning (opens in a new tab)

  8. UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms

    … casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use of the expanding availability of wireless networks and the increasing capabilities of mobile browsers to build engaging and dynamic …

    mit Repository record for UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms (opens in a new tab)

  9. Design and Measurement of a Real-Time Peer-to-Peer Game

    … show us that NEO is able to run a smooth playable game, with low unused updates and low location error. This happens as long as the arrival delay is long enough to allow updates to arrive in the given time limit and the round length is short enough to keep the location error down. However, …

    byu Repository record for Design and Measurement of a Real-Time Peer-to-Peer Game (opens in a new tab)

  10. A methodology for investigation of bowed string performance through measurement of violin bowing technique

    … of bowed string performance that uses a playable hardware measurement system to capture the gestures of right hand violin bowing technique. Building upon previous Hyperstring research, this measurement system was optimized to be small, lightweight, and portable and was installed on a …

    mit Repository record for A methodology for investigation of bowed string performance through measurement of violin bowing technique (opens in a new tab)

  11. Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system

    … computer digitalizes real-world actions into a playable digital game. The current PlayTIME implementation uses Tangible User Interfaces to facilitate specific functionalities in Unity, a widely-used game engine. We hypothesized that using PlayTIME would improve the game design experience for …

    uoit Repository record for Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system (opens in a new tab)

  12. Gone with the Wind: What Composers Learn from Creating Music for Young Musicians

    … trained in such a way that their pieces are only playable by professionals for specialized audiences (Hatrik, 2002; Colgrass, 2004; Terauds, 2011). This study examines what eight wind-composers learned from writing educational music for young musicians. Using a narrative framework, grounded in …

    ottawa-retro Repository record for Gone with the Wind: What Composers Learn from Creating Music for Young Musicians (opens in a new tab)

  13. THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME

    … of intelligence in the behavior of NPCs (Non-Playable-Characters). NPCs are able to use the increased CPU, GPU, RAM, Storage and other bandwidth related capabilities, resulting in very difficult game play for the end user. In many cases, computer abilities must be toned down in order to give …

    csusb Repository record for THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME (opens in a new tab)

  14. VR conductor: a virtual reality conducting system for novice conductor practice

    … of VR Conductor accompanies this dissertation, playable on Windows computers with appropriate virtual reality capabilities. To address technological obsolescence, a video of the author demonstrating the software also accompanies this dissertation. The project demonstrates the feasibility of …

    ballstate-thes Repository record for VR conductor: a virtual reality conducting system for novice conductor practice (opens in a new tab)

  15. On the playability of stringed instruments

    … theoretical modelling in the design of a more “playable” violin, are subsequently described. Shortcomings of each model are attributed to physical defects of the theories underpinning them, and various modifications are discussed and tested.

    cambridge Repository record for On the playability of stringed instruments (opens in a new tab)

  16. Using Tournament-Based Assignments to Motivate Students in Introductory Computer Science Courses

    … to create games and strategies which are playable by the framework. Further, all games and strategies compatible with the framework can be used in tournaments in which multiple strategies can compete to see which one is most effective. This allows a tournament to be added to any game-based …

    vt Repository record for Using Tournament-Based Assignments to Motivate Students in Introductory Computer Science Courses (opens in a new tab)

  17. FlexiGesture : a sensor-rich real-time adaptive gesture and affordance learning platform for electronic music control

    … sound now must be created in order to create a playable electronic music instrument. The goal of this thesis is to present a device that allows flexible assignment of input gesture to output sound, so acting as a laboratory to help further understanding about the connection from gesture to …

    mit Repository record for FlexiGesture : a sensor-rich real-time adaptive gesture and affordance learning platform for electronic music control (opens in a new tab)

  18. Evolving Cellular Automata Rules for Maze Generation

    … genre of video games and the automated designof playable mazes thus provides an interesting research challenge for computationalintelligence research in games. The ability to automatically create levels would be ofparticular benefit to maze running games as they require a large number of mazes …

    unr Repository record for Evolving Cellular Automata Rules for Maze Generation (opens in a new tab)

  19. ‘Poche parole ma significanti’: quando la traduzione va in scena – con due case studies

    … translation must also consider the so called ‘playable speakability’, that is, writing in a way which sounds natural to the ear and to the acting; this implies a deep knowledge of the practical dimension, that of rehearsals. To clarify these theoretical points, two authors and three plays have …

    cagliari Repository record for ‘Poche parole ma significanti’: quando la traduzione va in scena – con due case studies (opens in a new tab)

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