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Showing 1 to 20 of 27 for “"open world"”.

  1. AI for an open world game

    This project revolves around simulating a small society primarily meant for video game usage. We focused on making the experience unique from other video game civilian simulations. Especially when it comes to body language, unique personalities and interactions with other actors. Another big part …

    reykjavik Repository record for AI for an open world game (opens in a new tab)

  2. Learning for open-world mobile robots

    … original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2025-10-19 without embargo terms

    uiuc Repository record for Learning for open-world mobile robots (opens in a new tab)

  3. Towards open world semi supervised detection

    Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2024-05-01

    uiuc Repository record for Towards open world semi supervised detection (opens in a new tab)

  4. Open-world deep learning applied to pollen detection

    … original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms

    uiuc Repository record for Open-world deep learning applied to pollen detection (opens in a new tab)

  5. Recognizing New Visual Categories in Real Open World Environments

    L'abstract è presente nell'allegato / the abstract is in the attachment

    poli-torino Repository record for Recognizing New Visual Categories in Real Open World Environments (opens in a new tab)

  6. MACON: memory-augmented continual learning for open-world classification

    … original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms

    uiuc Repository record for MACON: memory-augmented continual learning for open-world classification (opens in a new tab)

  7. Procedural Generation and Rendering of Large-Scale Open-World Environments

    <p>Open-world video games give players a large environment to explore along with increased freedom to navigate and manipulate that environment. These requirements pose several problems that must be addressed by a game's graphics engine. Often there are a large number of visible objects, such as all …

    calpoly Repository record for Procedural Generation and Rendering of Large-Scale Open-World Environments (opens in a new tab)

  8. Learning-based shared control for open world, dexterous robot teleoperation

    … It is especially useful for operation in “open-world” environments, environments that cannot be accurately modeled ahead of time, where traditional automation techniques often prove unreliable. However, while humans are extremely adept at a wide variety of manipulation tasks, transferring …

    uiuc Repository record for Learning-based shared control for open world, dexterous robot teleoperation (opens in a new tab)

  9. Games and the open world : reading digital games through literary theory

    … is perceived as a boundary between the game world and society, which can be either negotiated or even physically imposed. However, the magic circle presents a dualism that might be reductionist of digital games' true potential as a type of new media. The introduction of this dissertation will …

    malta Repository record for Games and the open world : reading digital games through literary theory (opens in a new tab)

  10. Establishing an immanent counterhumanism for the un-foreclosure of the future: Deleuze, Mbembe, Hartman and the anarchic Open World

    … human, its multiply-stratified nature, and the world it makes up - by focusing first on a tension between two broad kinds of approaches in philosophy of race that intend to unmake that stratification. One, called counterhumanism and exemplified by the work of Sylvia Wynter, is deeply prevalent …

    cape-town Repository record for Establishing an immanent counterhumanism for the un-foreclosure of the future: Deleuze, Mbembe, Hartman and the anarchic Open World (opens in a new tab)

  11. Creation of a Virtual Interface for Stress-Trauma Investigations through Open World Navigation: An Exploration of Tolerability and Physiological Reactions

    It is estimated that as many as 50% of people suffering from Whiplash Associated Disorders (WAD) may experience chronic alterations of their activities of daily living as much as 1-year post injury. Despite their burden, there is little to evidence to suggest why some people may be more likely to …

    uwo Repository record for Creation of a Virtual Interface for Stress-Trauma Investigations through Open World Navigation: An Exploration of Tolerability and Physiological Reactions (opens in a new tab)

  12. Zero-shot object-goal navigation using multimodal goal embeddings

    … thesis presents a scalable approach for learning open-world object-goal navigation (ObjectNav) - the task of asking a virtual robot (agent) to find any instance of an object in an unexplored environment (e.g., "find a sink"). The approach is entirely zero-shot - i.e., it does not require ObjectNav …

    gatech Repository record for Zero-shot object-goal navigation using multimodal goal embeddings (opens in a new tab)

  13. Expanding the breadth and detail of object recognition

    Object recognition systems today see the world as a collection of object categories, each existing as a separate isolated entity. They exist in a closed world, never expecting to come across a new and unfamiliar object. This bleak view of the world leads to brittle systems that are limited to …

    uiuc Repository record for Expanding the breadth and detail of object recognition (opens in a new tab)

  14. Transmedia storytelling : business, aesthetics and production at the Jim Henson Company

    … close attention to staying in canon, building an open world, maintaining a consistent tone across extensions, carefully deciding when to begin building a transmedia franchise, addressing open questions while posing new ones, and looking for ways to help audiences keep track of how each extension …

    mit Repository record for Transmedia storytelling : business, aesthetics and production at the Jim Henson Company (opens in a new tab)

  15. Two units on friends near and far for use on third and fourth grade levels

    … this study is to develop two units of study on world understanding and friendship, for third and fourth grade levels. Today, need for cooperative, responsible living and for teachers and pupils to gain and keep a world view, is great. Advances made in the natural sciences make it more needful …

    bu Repository record for Two units on friends near and far for use on third and fourth grade levels (opens in a new tab)

  16. TOR NETWORK VIDEO FINGERPRINTING OVER RESIDENTIAL WI-FI AND CONGESTED NETWORK INTERFACES

    … on network traffic transmitted over Tor in an open-world environment. It will expand upon previous research using a realistic vantage point to collect data utilizing Wi-Fi and traffic over the network interface. The end goal of this line of research is to increase the Department of Defense's …

    nps Repository record for TOR NETWORK VIDEO FINGERPRINTING OVER RESIDENTIAL WI-FI AND CONGESTED NETWORK INTERFACES (opens in a new tab)

  17. Real-Time Stylized Rendering for Large-Scale 3D Scenes

    … operating on large-scale scenes, such as open-world terrain environments. In this paper, we describe various novel rendering techniques for mimicking hand-drawn art styles in a large-scale 3D environment, including modifications to existing methods for stroke rendering and hatch-line …

    calpoly Repository record for Real-Time Stylized Rendering for Large-Scale 3D Scenes (opens in a new tab)

  18. Understanding impact of life experiences on performance and learning behavior in an Introductory Computer Science MOOC

    … an introductory computer science MOOC (Massive Open Online Course). Through data analysis work, this thesis identifies that some life experiences have an impact on a student’s performance and learning behaviors in the course. When it came to a student’s academic/career life experiences, exposure …

    mit Repository record for Understanding impact of life experiences on performance and learning behavior in an Introductory Computer Science MOOC (opens in a new tab)

  19. Dealing with inconsistent and incomplete data in a semantic technology setting

    … the data set. The IID issues are heightened in open world assumptions as evident in semantic or Resource Description Framework (RDF) databases. Unlike the closed world assumption in traditional databases where data are assumed to be complete with its own issues, in the open world assumption the …

    sheffield-hallam Repository record for Dealing with inconsistent and incomplete data in a semantic technology setting (opens in a new tab)

  20. Generalization and Specialization in Zero-Shot Learning

    … vast amounts of labeled data. However, in real-world scenarios, the data distribution is long-tailed, making acquiring sufficient labels difficult, thus hindering the performance of deep models. To overcome these obstacles, Zero-Shot Learning (ZSL) is proposed. ZSL aims to transfer …

    unsw Repository record for Generalization and Specialization in Zero-Shot Learning (opens in a new tab)

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