Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 12 of 12 for “"non-player characters"”.
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Realistic Dialogue Engine for Video Games
… thesis, a method is proposed to allow a human player to interact with non-player characters using natural-language input. By using various techniques of modern Artificial Intelligence such as information retrieval and sentiment analysis, non-player characters have the capability of engaging in …
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Generating narrative through intelligent agents in digital games
… how to create story-based games that allow the player to have a variety of experiences if the game is played more than once, preferably without burdening the designer with a prohibitive workload. In this project, I approach the problem of creating a game with a mutable narrative from an AI …
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Dynamic Procedural Music Generation from NPC Attributes
… this problem, which generates thematic music for non-player characters (NPCs) based on developer-defined attributes in real time and responds to the dynamic relationship between the player and target NPC.</p> <p>The system was evaluated by means of user study: participants confront four NPC bosses …
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Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education
… scripted branched narrative and evolving non-player characters. The student model aims to provide adaptation. The dynamic generated narrative forms a continuous story that glues the scripted teaching moments together. The evolving agents increase the realism and believability of the …
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Physics Engine on the GPU with OpenGL Compute Shaders
… processing artificial intelligence (AI) for non-player characters (NPC), to the physics, and issuing draw calls; and all of these have to be done within roughly 0.0167 seconds to maintain real-time performance of 60 frames per second (fps). The main goal of this thesis is to move the physics …
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Comparing the Performance and Preference of Students Experiencing a Reading Aloud Accommodation to those who do not on a Virtual Science Assessment
… students use an "avatar" to interact with non-player characters (NPCs), artifacts, embedded clues and "sci-tools" in order to help solve the problems of the townspeople. In an attempt to increase students' success on assessments, SAVE science places students in an environment where they can …
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Modelling Human Behaviour for Believable NPCs
This thesis explores modelling believability for non-player characters (NPC) when fulfilling the role typically reserved for human players in the first-person shooter (FPS) genre. Numerous experiments are conducted, which are focused on acquiring specific data on gameplay patterns and behaviours …
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Enhancing player experience in computer games: A computational Intelligence approach.
… experience that often involves the human player interacting with the non-player characters in the game which are in turn controlled by the game artificial intelligence. Research in game AI has traditionally been focused on improving its competency. However, a competent game AI does not …
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Assessing the utility of Virtual Reality technology to challenge Intolerance of Uncertainty in adolescents with Autistic Spectrum Disorder and implications for educational settings
… stressful to be rehearsed in a safe and non-threatening space. <br/><br/>Two post-primary schools with 21 adolescents aged between 11 – 14 years participated in the study. In order to monitor anxiety levels in terms of coping with IU and provide comparative data to investigate the …
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Social Modeling in Computational Simulations: Racial and Ethnic Representation in Videogames and Virtual Reality Systems
… four simulation components—(1) environments, (2) player characters, (3) non-player characters, and (4) content structures. The upshot is a framework featuring 16 novel design strategies, each with prompts for critical reflection [191], examples from existing systems, and theorized consequences of …
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E-AI an emotion architecture for agents in games & virtual worlds
Characters in games and virtual worlds continue to gain improvements in both their visual appearance and more human-like behaviours with each successive generation of hardware. One area that seemingly would need to be addressed if this evolution in human-like characters is to continue is in the …
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A higher education case: millennial experience toward learning through a virtual world designed as an authentic learning environment
… co-create a game, test the game by role-play as non player characters with a random student player, experience game development requirements, and reflect upon lessons learned. The research study took place at a mid-size private university in a Midwest metropolitan suburb. Participants included …