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Showing 1 to 2 of 2 for “"non-playable characters"”.

  1. THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME

    … of intelligence in the behavior of NPCs (Non-Playable-Characters). NPCs are able to use the increased CPU, GPU, RAM, Storage and other bandwidth related capabilities, resulting in very difficult game play for the end user. In many cases, computer abilities must be toned down in order to …

    csusb Repository record for THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME (opens in a new tab)

  2. Steps Towards Creating Socially Competent Game Characters

    … the character they control and the other game characters. By means of gameplay design patterns (GDPs), i.e. a semi-formal means of describing, sharing and expanding knowledge about game design, a selection of games have been analysed in order to identify existing and hypothetical GDPs for game …

    goteborg Repository record for Steps Towards Creating Socially Competent Game Characters (opens in a new tab)