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Showing 1 to 2 of 2 for “"motion cueing"”.

  1. Motion cueing in driving simulators for research applications

    This research investigated the perception of self-motion in driving simulation, focussing on the dynamic cues produced by a motion platform. The study was undertaken in three stages, evaluating various motion cueing techniques based on both subjective ratings of realism and objective measures of …

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  2. Three Degree-of-Freedom Simulator Motion Cueing Using Classical Washout Filters and Acceleration Feedback

    Good motion cueing in a flight simulator serves to enhance the overall simulation environment. However, poor motion cueing can greatly detract from the simulation and serve solely to distract the pilot. The latter was the case for Virginia Tech's three degree-of-freedom motion-base. The most common …

    vt Repository record for Three Degree-of-Freedom Simulator Motion Cueing Using Classical Washout Filters and Acceleration Feedback (opens in a new tab)