Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 6 of 6 for “"monster theory"”.
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“How do natural childhood fears affect the overall experience of video gaming?”
… with established game design theories, such as monster theory and the uncanny valley, particularly regarding jump-scares. They reveal the lasting impact of concontextual storytelling elements on players' consciousness beyond gameplay. Music, especially audio cues from unknown sources, was noted …
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“More than What [They] Made Us to Be”: From Passing to Perception in Victorian and Modern Vampire Media
… is revealed over time. Even if Gothic monsters are confined to a limited space and time far from society, this is still not enough; in accordance with the Victorian culture of morality policing by dominant groups, the vampiric Other must be eradicated regardless of how they perform …
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Not a Cinematic Hair Out of Place: Examinations in Identity (Transformation) as Evidenced through Haircuts in The Crying Game
This thesis asks a question: Can transformations to a cinematic character's hair be indicative of a realignment or shifting of that character's identity? As an attempt to answer this question, I introduce three new concepts: the Opaque Movement (OM), the Transparent Violent Moment (TVM), and the …
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Werewolves: A Three-Dimensional Content Analysis of Films from 1980-2014
… FILMS FROM 1980 – 2014 </em>revolves around how monsters function in stories. Monsters represent fears and teach social norms. They are often portrayed as “other”, but more recently the werewolf has appeared in media as more sympathetic (Brannon 2016, 21; Gilmore 2008, 362; Hughes 2009, 97). …
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The Better to See You with: Revealing a Hero's Monsterhood Through Villains
No abstract prepared.
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The Legends of Bigfoot: Or How I Regained My Manhood
… This work examines how Bigfoot, the hairy fabled monster, embodies conversations about masculinity during a shift in the masculine identity in a constantly modernizing world. Bigfoot, as a cultural product, is representative of a crisis in defining masculinity in modern American culture and acts …