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Showing 1 to 16 of 16 for “"mobile games"”.

  1. Programmable places : mobile games for improving public space

    … devices? The huge popularity of Pokemon Go, a mobile smartphone game released in 2016, shows how significantly an urban place can be changed by a digital game. At that time, a flood of news reports and anecdotes from the US and around the world described a sudden army of urban explorers filling …

    mit Repository record for Programmable places : mobile games for improving public space (opens in a new tab)

  2. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component and a Game Server running on Google App Engine. The client-side-component …

    mit Repository record for Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android (opens in a new tab)

  3. Improving TaleBlazer analytics

    … and playing augmented reality location-based mobile games. TaleBlazer Analytics is an automated system for collecting and analyzing anonymized player data from these games. This thesis presents additions and improvements made to TaleBlazer Analytics to allow for a more in-depth view of data …

    mit Repository record for Improving TaleBlazer analytics (opens in a new tab)

  4. Predicting purchases and churn for paying customers using player behavioral data

    Mobile games have large amount of data available which contain very detailed information into player behavior. A common problem within free-to-play mobile games is players churning, that is players decide to leave games for various reasons and since they receive the game for free, they might never …

    reykjavik Repository record for Predicting purchases and churn for paying customers using player behavioral data (opens in a new tab)

  5. Improving the TaleBlazer multiplayer platform

    … and playing augmented reality, location-based, mobile games. Users design games in a web-based editor and then play the games on their mobile device with the TaleBlazer mobile app. The classical version of TaleBlazer is single-player, where each player plays in his or her own individual game …

    mit Repository record for Improving the TaleBlazer multiplayer platform (opens in a new tab)

  6. A Lightweight Approach of Human-Like Playtest for Android Apps

    … either boost or halt the game development in the mobile game industry. On one hand, manual testing is expensive and time-consuming, especially the wide spectrum of device hardware and software, so called fragmentation, significantly increases the cost to test applications on devices manually. On …

    vt Repository record for A Lightweight Approach of Human-Like Playtest for Android Apps (opens in a new tab)

  7. Inferring Structured World Models from Videos

    … have allowed agents to learn a variety of board games and video games at superhuman levels. Unlike humans - which can generalize to a wide range of tasks with very little experience - these algorithms typically need vast number of experience replays to perform at the same level. In this thesis, …

    mit Repository record for Inferring Structured World Models from Videos (opens in a new tab)

  8. The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers

    <p>Free-to-play games typically have a monetization model that relies on players to purchase in-game items or virtual goods to generate revenue (Nguyen, 2015). There have been several empirical efforts to investigate purchase intention of virtual goods in video games with some focusing on …

    embry-riddle Repository record for The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers (opens in a new tab)

  9. Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers

    … recent years, largely due to the popularity of mobile games; however, this population is underrepresented in academic research. The present study aimed to close this gap in the literature by focusing on the motivations and behaviors of adult female mobile gamers in the U.S. It also aimed to …

    cuny Repository record for Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers (opens in a new tab)

  10. Understanding Technology Integration on Single-Visit Field Trips: A Study of Three Field Trip Programs Utilizing Technology

    … technology - for example, two cases are mobile games and one an interactive video conferencing experience - there were similarities in the processes these sites went through to integrate technology. These findings begin a conversation around the ways technology can be utilized in …

    washington Repository record for Understanding Technology Integration on Single-Visit Field Trips: A Study of Three Field Trip Programs Utilizing Technology (opens in a new tab)

  11. Public Engagement Technology for Bioacoustic Citizen Science

    Inexpensive mobile devices offer new capabilities for non-specialist use in the field for the purpose of conservation. This thesis explores the potential for such devices to be used by citizen scientists interacting with bioacoustic data such as birdsong. This thesis describes design research and …

    cambridge Repository record for Public Engagement Technology for Bioacoustic Citizen Science (opens in a new tab)

  12. Designing engaging experiences with location-based augmented reality games for urban tourism environments.

    … as playfulness in various cultural forms using mobile technologies. The rapid affordability paired with the latest technology improvements enabled the diffusion of mobile devices among tourists, who are among the most avid users of mobile technologies. The advent of mobile devices has initiated …

    bournemouth Repository record for Designing engaging experiences with location-based augmented reality games for urban tourism environments. (opens in a new tab)

  13. Escaping cyber attacks

    … to investigate the design and effectiveness of mobile escape room games as a tool for cybersecurity education. With an increasing prevalence of cyber attacks on both individuals and organizations, effective cybersecurity education has never been more necessary. By taking a mixed-methods …

    reykjavik Repository record for Escaping cyber attacks (opens in a new tab)