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Showing 1 to 20 of 24 for “"mixed reality (MR)"”.

  1. Rapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systems

    As Mixed Reality (MR) technologies become more prevalent, it is important for researchers to design and prototype the kinds of user interface and user interactions that are most effective for end-user consumers. Creating these standards now will aid in technology development and adoption in MR

    vt Repository record for Rapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systems (opens in a new tab)

  2. Creating novel Mixed Reality experiences using existing sensors and peripherals

    Mixed Reality (MR) technology allows us to seamlessly merge real and virtual worlds to create new experiences and environments. MR includes technologies such as Virtual Reality and Augmented Reality. Even though this technology has been around for several years, it is just starting to become …

    mit Repository record for Creating novel Mixed Reality experiences using existing sensors and peripherals (opens in a new tab)

  3. GAMR: Game Analytics for Mixed Reality

    … analytic tools are designed for PC and Virtual Reality (VR) games, creating a void for Mixed Reality (MR) and Augmented Reality (AR) developers. To bridge this gap, we introduce GAMR, an analytics tool designed for MR games, aimed at assisting developers in identifying and resolving issues and …

    uoit Repository record for GAMR: Game Analytics for Mixed Reality (opens in a new tab)

  4. Measurement technologies to enhance human capabilities via Mixed Reality

    … of innovative measurement technologies with Mixed Reality (MR) has emerged as a groundbreaking paradigm, offering transformative solutions to enhance individuals across multiple domains. This dissertation focuses on MR-based applications designed and optimized to restore human centrality, …

    trento Repository record for Measurement technologies to enhance human capabilities via Mixed Reality (opens in a new tab)

  5. REPLACING POWERPOINT WITH EXTENDED REALITY FOR MARINE CORPS PLANNING, CONCEPTS OF OPERATIONS, AND AFTER ACTION REPORTS

    … digital 3-dimensional environment with extended reality (XR). The alternatives presented in the survey were based on extensive market research conducted for this project in the different fields of the XR environment, including virtual reality (VR), augmented reality (AR), and mixed reality (MR) …

    nps Repository record for REPLACING POWERPOINT WITH EXTENDED REALITY FOR MARINE CORPS PLANNING, CONCEPTS OF OPERATIONS, AND AFTER ACTION REPORTS (opens in a new tab)

  6. Superfuture: How global superminds can use immersive experiences to build a positive future

    … of immersive experience including: Extended reality (XR, virtual reality (VR), augmented reality (AR), mixed reality (MR), artificial intelligence (AI), games, 360 cameras and location based experiences (LBE) in interesting and unique ways.

    mit Repository record for Superfuture: How global superminds can use immersive experiences to build a positive future (opens in a new tab)

  7. Effectiveness and User Experience of Augmented and Mixed Reality for Procedural Task Training

    <p>Use of augmented reality (AR) and mixed reality (MR) technologies for training is increasing, due in part to opportunities for increased immersion, safer training, and reduced costs. However, AR/MR training effectiveness and user experience, particularly for head-mounted displays (HMDs), is not …

    embry-riddle Repository record for Effectiveness and User Experience of Augmented and Mixed Reality for Procedural Task Training (opens in a new tab)

  8. Exploring mixed reality robot communication under different types of mental workload

    … capabilities. Recent advances in augmented reality (AR) and mixed reality (MR) provide powerful new forms of deictic gestures in human-robot communication. My thesis focuses on allocentric mixed reality gestures, in which target referents are picked out in fields of view of human teammates …

    colo-mines Repository record for Exploring mixed reality robot communication under different types of mental workload (opens in a new tab)

  9. Multimodal Interaction for Text Entry and Control in Mixed Reality

    … integration of multimodal interaction methods in Mixed Reality (MR) environments for text entry control. The central hypothesis is that these multimodal approaches can provide an expressive and efficient solution for (1) text input; (2) text editing; and (3) command retrieval, complementing the …

    cambridge Repository record for Multimodal Interaction for Text Entry and Control in Mixed Reality (opens in a new tab)

  10. Wonderland : constructionist science learning in mixed reality

    … in the real world in playful ways, and used Mixed Reality (MR) to allow people to visualize and play with science concepts in the real world. We focused on Newtonian physics as our first science concept in Wonderland because Newtonian physics is commonly experienced by people in their …

    mit Repository record for Wonderland : constructionist science learning in mixed reality (opens in a new tab)

  11. Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments

    … images are streamed to a Meta Quest 2 virtual reality (VR) head-mounted display (HMD), providing a first-person view (FPV) with human-like perception of the end effector's surroundings. Hand tracking is used to map the operator’s hands into the FPV, enabling omnidirectional motion control and …

    york Repository record for Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments (opens in a new tab)

  12. Integrating Mixed Reality Technologies into an Environmental Learning Field Experience: A Case Study

    … on one of these choices, whether including mixed reality (MR) technologies enhanced the learning experience for college students in a field-based course. The experiential learning theory (Kolb, 1984) provided the framework for understanding the learning process through the experiential …

    umn Repository record for Integrating Mixed Reality Technologies into an Environmental Learning Field Experience: A Case Study (opens in a new tab)

  13. Assessing the potential of mixed reality for landscape architecture

    Virtual reality (VR), mixed reality (MR), and augmented reality (AR) technology has improved over the last decade, and multiple industries have begun to utilize the technology. Some researchers claim that a collective term for virtual reality, mixed reality, and augmented reality should be …

    uiuc Repository record for Assessing the potential of mixed reality for landscape architecture (opens in a new tab)

  14. Towards Object-based SLAM

    … perception to applications such as augmented reality (AR), mixed reality (MR), robot manipulation, and self-driving. In order to perform object-based SLAM, the sensor measurements have to undergo a series of processes. First, objects are semantically segmented in the sensor measurements. This …

    mit Repository record for Towards Object-based SLAM (opens in a new tab)

  15. Designing Tomorrow's Reality: The Development and Validation of an Augmented and Mixed Reality Heuristic Checklist

    <p>Augmented (AR) and Mixed Reality (MR) are new and currently developing technologies. They have been used and shown promise and popularity in the domains of education, training, enterprise, retail, consumer products, and more. However, there is a lack of consistency and standards in AR and MR

    embry-riddle Repository record for Designing Tomorrow's Reality: The Development and Validation of an Augmented and Mixed Reality Heuristic Checklist (opens in a new tab)

  16. Mobile Mixed Reality Technologies for Language Teaching and Learning

    … implementation in language learning classrooms. Mixed Reality (MR) applications, which include both Augmented Reality (AR) and Virtual Reality (VR) represent examples of such largely unexplored, state-of the art, immersive technologies in language education. Recent literature suggests the use of …

    toronto-retro Repository record for Mobile Mixed Reality Technologies for Language Teaching and Learning (opens in a new tab)

  17. Walking through Walls: Artistic Strategies and Audience Engagement in Virtual and Mixed Reality Performance

    … of 360-degree video (360V) and Virtual Reality (VR) technologies with performance practices. It charts the underpinning research and creative development of mixed reality (MR) and virtual performance work, particularly concerning the use of 360V and Volumetric Capture (VolCap) …

    de-montfort Repository record for Walking through Walls: Artistic Strategies and Audience Engagement in Virtual and Mixed Reality Performance (opens in a new tab)

  18. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis

    … tomography (CT), magnetic resonance imaging (MRI), etc. are in 3D spatial or volumetric format. Scientists from various domains e.g., geophysics, medical biology, etc. use visualizations to analyze data. This dissertation seeks to improve effectiveness of scientific visualizations. Traditional …

    vt Repository record for Immersive Virtual Reality and 3D Interaction for Volume Data Analysis (opens in a new tab)

  19. Dynamic Shared State Maintenance In Distributed Virtual Environments

    … consistency maintenance in distributed Virtual Reality (VR) environments can be roughly grouped into three categories: centralized information management, prediction through dead reckoning algorithms, and frequent state regeneration. Additional resource management methods can be applied across …

    ucf

  20. End User Development for Extended Reality

    In recent years, consumer interest in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) is increasing, thanks to improved technology and wider availability. These XR technologies are not just for gaming; they're also being used effectively in education and vocational training. …

    cagliari Repository record for End User Development for Extended Reality (opens in a new tab)

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