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Showing 1 to 20 of 22 for “"minecraft"”.

  1. Towards collaborative dialogue in Minecraft

    … we define a novel instantiation of a situated, Minecraft-based, Collaborative Building Task in which one player (A, the Architect) is shown a target structure, denoted Target, and needs to instruct the other player (B, the Builder) to build a copy of this structure, denoted Built, in a …

    uiuc Repository record for Towards collaborative dialogue in Minecraft (opens in a new tab)

  2. Minecraft í stærðfræðikennslu á yngsta stigi grunnskóla

    … markmiði að skoða hvort þátttaka í tölvuleiknum Minecraft auðveldi ungum nemendum í grunnskóla að læra stærðfræðihugtök. Verkefnið var eitt af fleiri íslenskum rannsóknartilvikum í evrópska rannsóknar- og þróunarverkefninu MakEY eða Makerspaces in the early years: Enhancing digital literacy and …

    u-iceland Repository record for Minecraft í stærðfræðikennslu á yngsta stigi grunnskóla (opens in a new tab)

  3. Introducing builder perspective in minecraft architect utterance generation

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms

    uiuc Repository record for Introducing builder perspective in minecraft architect utterance generation (opens in a new tab)

  4. Investigating the lived experience of an after-school Minecraft club

    … the popular multiplayer, sandbox videogame, Minecraft, during a year-long after-school club. Drawing on the work of Deleuze and Guattari (1987) the research employs a playful and emergent methodology, referred to as ‘rhizomic ethnography’, which provides a suite of approaches as a means of …

    sheffield-hallam Repository record for Investigating the lived experience of an after-school Minecraft club (opens in a new tab)

  5. Building a scoring method for student-created Mars habitats in Minecraft

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms

    uiuc Repository record for Building a scoring method for student-created Mars habitats in Minecraft (opens in a new tab)

  6. Innovations in Game-based Learning: How Lead Users Created Minecraft: Education Edition

    … innovations in a specific GBL product, Minecraft: Education Edition. I find that lead users (teachers) are in fact the originators of Minecraft: Education Edition itself, as well as originators of 90% of significant, functionally novel innovations added to this game over time. In …

    mit Repository record for Innovations in Game-based Learning: How Lead Users Created Minecraft: Education Edition (opens in a new tab)

  7. Minecraft pedagogical agents: Examining the impact on situational interest with middle school students

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms

    uiuc Repository record for Minecraft pedagogical agents: Examining the impact on situational interest with middle school students (opens in a new tab)

  8. Produção de narrativas digimáticas em jogo de mundo aberto

    … production of digital mathematical narratives in Minecraft, comprising three studies guided by the following objectives: Identify the contributions of Actor-Network Theory to the study of digital games in Mathematics Education; Describe what mathematical narratives are produced by humans and …

    brazil-ufba Repository record for Produção de narrativas digimáticas em jogo de mundo aberto (opens in a new tab)

  9. Creativity differences between open-ended and well-defined tasks in a virtual environment

    … to the potential benefits of educational games, Minecraft has emerged as a tool for students to learn multiple subjects and cognitive skills, including creative thinking. Recent studies on creativity have implications for the proper deployment of Minecraft-based instruction. For example, …

    uiuc Repository record for Creativity differences between open-ended and well-defined tasks in a virtual environment (opens in a new tab)

  10. Scaffolding Early Engineers' Design Learning with a Videogame: Investigating the Influence of Minecraft as a Platform for Design Ideation

    In this manuscript a modified commercial game, Minecraft, was used to assist early engineering students' learning the design process. More specifically, a designed-based research approach was employed utilizing a concurrent mixed methods to investigate the use of Minecraft for learning about the …

    purdue-thes Repository record for Scaffolding Early Engineers' Design Learning with a Videogame: Investigating the Influence of Minecraft as a Platform for Design Ideation (opens in a new tab)

  11. The impacts of a science-based videogame intervention on interest in stem for adolescent learners

    … mastery impacts these changes. The sandbox game, Minecraft, is used as a platform to test whether interest in STEM can be triggered within a digital learning environment for adolescent learners. This study seeks to contribute to our foundational understanding of how interest functions within a …

    uiuc Repository record for The impacts of a science-based videogame intervention on interest in stem for adolescent learners (opens in a new tab)

  12. Crowdsourcing Feedback and Augmenting 3D Visualizations: Online Collaboration Tools for Gamified Participatory Design Workshops

    … process curated by Mojang, the studio behind Minecraft, and UN-Habitat. The methodology utilizes the simple voxel-based blocks in Minecraft as a “digital Lego” to empower anyone to learn to express their ideas in 3D in a matter of hours or days. The Block by Block foundation funds and educates …

    mit Repository record for Crowdsourcing Feedback and Augmenting 3D Visualizations: Online Collaboration Tools for Gamified Participatory Design Workshops (opens in a new tab)

  13. Mitigating Generative Agent Social Dilemmas

    … success, such as Voyager, a highly capable Minecraft agent. In this work, we perform an initial study of outcomes that arise when deploying generative agents in social dilemmas. To do this, we build a multi-agent Voyager framework with a contracting and judgement mechanism based on formal …

    mit Repository record for Mitigating Generative Agent Social Dilemmas (opens in a new tab)

  14. The subjective gameplay experience: An examination of the revised game engagement model

    … model, experienced players of the computer game Minecraft were recruited for an experimental study. The participants played the game Minecraft, which was manipulated with respect to both level of difficulty and immersive aspects. This allowed for a range of potential game engagement states to be …

    ucf

  15. Children's Third-Party Punishment Behaviour: The Roles of Deterrent Motives, Affective States and Moral Domains

    … paradigms: the MegaAttack game and the Minecraft Justice System. The former was used with 5- to 11-year-olds in the UK (Experiments 1-2) and Colombia (Experiment 3); the latter with British, Colombian and Italian 7- to 11-year-olds (Experiment 4). In both paradigms, as players violated …

    oxford-brookes Repository record for Children's Third-Party Punishment Behaviour: The Roles of Deterrent Motives, Affective States and Moral Domains (opens in a new tab)

  16. Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception

    … a “training” session, in which they played Minecraft (Mojang, 2011) for four hours uninterrupted in a darkened room, or a “control” session, in which they simply did not interact with screens for four hours. It was predicted, based on the results of Experiment 2, that several hours of …

    binghamton Repository record for Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception (opens in a new tab)

  17. Exploring teachers' perceptions of student motivation to learn through digital game-based learning integration in K–5 classrooms : a qualitative descriptive single case study.

    … teacher participants, specifically using Minecraft Education (ME). The four participants implemented at least one ME intervention to teach math, science, and language arts. Collecting interviews before and after the ME intervention and observations during the ME intervention allowed me to …

    baylor Repository record for Exploring teachers' perceptions of student motivation to learn through digital game-based learning integration in K–5 classrooms : a qualitative descriptive single case study. (opens in a new tab)

  18. A Comparison of Adolescents’ In-Person and Virtual Peer Interactions in a Multiplayer Video Game

    … peer in the lab using the multiplayer game Minecraft. Pairs of participants were randomly assigned to interact with one another in-person, sitting in the same room next to each other, or virtually, able to communicate using the text-based chat feature. Participants completed questionnaires …

    maryland Repository record for A Comparison of Adolescents’ In-Person and Virtual Peer Interactions in a Multiplayer Video Game (opens in a new tab)

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