Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 22 for “"minecraft"”.
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Towards collaborative dialogue in Minecraft
… we define a novel instantiation of a situated, Minecraft-based, Collaborative Building Task in which one player (A, the Architect) is shown a target structure, denoted Target, and needs to instruct the other player (B, the Builder) to build a copy of this structure, denoted Built, in a …
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Minecraft í stærðfræðikennslu á yngsta stigi grunnskóla
… markmiði að skoða hvort þátttaka í tölvuleiknum Minecraft auðveldi ungum nemendum í grunnskóla að læra stærðfræðihugtök. Verkefnið var eitt af fleiri íslenskum rannsóknartilvikum í evrópska rannsóknar- og þróunarverkefninu MakEY eða Makerspaces in the early years: Enhancing digital literacy and …
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Introducing builder perspective in minecraft architect utterance generation
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms
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Investigating the lived experience of an after-school Minecraft club
… the popular multiplayer, sandbox videogame, Minecraft, during a year-long after-school club. Drawing on the work of Deleuze and Guattari (1987) the research employs a playful and emergent methodology, referred to as ‘rhizomic ethnography’, which provides a suite of approaches as a means of …
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Building a scoring method for student-created Mars habitats in Minecraft
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms
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Innovations in Game-based Learning: How Lead Users Created Minecraft: Education Edition
… innovations in a specific GBL product, Minecraft: Education Edition. I find that lead users (teachers) are in fact the originators of Minecraft: Education Edition itself, as well as originators of 90% of significant, functionally novel innovations added to this game over time. In …
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Minecraft pedagogical agents: Examining the impact on situational interest with middle school students
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-09-01 without embargo terms
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Produção de narrativas digimáticas em jogo de mundo aberto
… production of digital mathematical narratives in Minecraft, comprising three studies guided by the following objectives: Identify the contributions of Actor-Network Theory to the study of digital games in Mathematics Education; Describe what mathematical narratives are produced by humans and …
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Creativity differences between open-ended and well-defined tasks in a virtual environment
… to the potential benefits of educational games, Minecraft has emerged as a tool for students to learn multiple subjects and cognitive skills, including creative thinking. Recent studies on creativity have implications for the proper deployment of Minecraft-based instruction. For example, …
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Scaffolding Early Engineers' Design Learning with a Videogame: Investigating the Influence of Minecraft as a Platform for Design Ideation
In this manuscript a modified commercial game, Minecraft, was used to assist early engineering students' learning the design process. More specifically, a designed-based research approach was employed utilizing a concurrent mixed methods to investigate the use of Minecraft for learning about the …
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The impacts of a science-based videogame intervention on interest in stem for adolescent learners
… mastery impacts these changes. The sandbox game, Minecraft, is used as a platform to test whether interest in STEM can be triggered within a digital learning environment for adolescent learners. This study seeks to contribute to our foundational understanding of how interest functions within a …
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An exploratory analysis of the relationship between interest, knowledge, and engagement of adolescents playing Minecraft in STEM-focused summer camps
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2024-09-16 without embargo terms
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Crowdsourcing Feedback and Augmenting 3D Visualizations: Online Collaboration Tools for Gamified Participatory Design Workshops
… process curated by Mojang, the studio behind Minecraft, and UN-Habitat. The methodology utilizes the simple voxel-based blocks in Minecraft as a “digital Lego” to empower anyone to learn to express their ideas in 3D in a matter of hours or days. The Block by Block foundation funds and educates …
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Mitigating Generative Agent Social Dilemmas
… success, such as Voyager, a highly capable Minecraft agent. In this work, we perform an initial study of outcomes that arise when deploying generative agents in social dilemmas. To do this, we build a multi-agent Voyager framework with a contracting and judgement mechanism based on formal …
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The subjective gameplay experience: An examination of the revised game engagement model
… model, experienced players of the computer game Minecraft were recruited for an experimental study. The participants played the game Minecraft, which was manipulated with respect to both level of difficulty and immersive aspects. This allowed for a range of potential game engagement states to be …
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Children's Third-Party Punishment Behaviour: The Roles of Deterrent Motives, Affective States and Moral Domains
… paradigms: the MegaAttack game and the Minecraft Justice System. The former was used with 5- to 11-year-olds in the UK (Experiments 1-2) and Colombia (Experiment 3); the latter with British, Colombian and Italian 7- to 11-year-olds (Experiment 4). In both paradigms, as players violated …
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Mind-craft: Exploring the relation between "digital" visual experience and orientation in visual contour perception
… a “training” session, in which they played Minecraft (Mojang, 2011) for four hours uninterrupted in a darkened room, or a “control” session, in which they simply did not interact with screens for four hours. It was predicted, based on the results of Experiment 2, that several hours of …
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Exploring teachers' perceptions of student motivation to learn through digital game-based learning integration in K–5 classrooms : a qualitative descriptive single case study.
… teacher participants, specifically using Minecraft Education (ME). The four participants implemented at least one ME intervention to teach math, science, and language arts. Collecting interviews before and after the ME intervention and observations during the ME intervention allowed me to …
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A Comparison of Adolescents’ In-Person and Virtual Peer Interactions in a Multiplayer Video Game
… peer in the lab using the multiplayer game Minecraft. Pairs of participants were randomly assigned to interact with one another in-person, sitting in the same room next to each other, or virtually, able to communicate using the text-based chat feature. Participants completed questionnaires …
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