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Showing 1 to 1 of 1 for “"metal gear solid 4"”.
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Videogame culture as transnational media: one neoliberalism, many resistances
… two best-selling videogames, Hideo Kojima's Metal Gear Solid 4 (2008) and Square Enix' Final Fantasy 12 (2006), as sites of contestation between commercial media corporations on the one hand, and communities of artists, consumers and non-commercial digital users on the other. I argue that …