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Showing 1 to 15 of 15 for “"media archaeology"”.

  1. A Media Archaeology of Technologies of Enchantment

    … science and technology. Drawing upon methods of media archaeology, it presents examples of visual technologies where apparatus and images representative of scientific and technological objectivity appear to have been appropriated and modified for the purpose of experiencing this dimension, an …

    plymouth Repository record for A Media Archaeology of Technologies of Enchantment (opens in a new tab)

  2. Spatially Immersive Networked Composites: A Media Archaeology of the Photogrammetric Imagethrough Glitch Practice

    … discussion fails to appreciate the computational mediation at the heart of photogrammetry. The photogrammetric image is one of a range of images recently emer which are subject to heavily automated computational processes. This study sets out a conceptual framework for understanding these images; …

    arts-london Repository record for Spatially Immersive Networked Composites: A Media Archaeology of the Photogrammetric Imagethrough Glitch Practice (opens in a new tab)

  3. Le Passage - Towards the Concept of a New Knowledge Instrument

    … and currently also inside further 360° media formats such as VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality). The methodology is further underpinned by a media archaeology and interrogated through an ethnographic process of expert conversations and interviews. The …

    plymouth Repository record for Le Passage - Towards the Concept of a New Knowledge Instrument (opens in a new tab)

  4. LA SUPERFICIE DI MEZZO. L¿ECOSISTEMA DELLE INTERFACCE DIGITALI: UNA TASSONOMIA CRITICA

    … to the concept of interface through philosophy, media archaeology and disability and critical studies to structure a critical taxonomy of the computer interface. The grand set computer interfaces constitute has been divided in three main ontological classes, each associated with a strong norm …

    milano Repository record for LA SUPERFICIE DI MEZZO. L¿ECOSISTEMA DELLE INTERFACCE DIGITALI: UNA TASSONOMIA CRITICA (opens in a new tab)

  5. The Study of Negative Space

    … concerned with the study of negative space in media economies: a practice of understanding current realities in order to recognize the more just, equitable possibilities that do not currently prevail but nevertheless could. The work draws on diverse fields, including platform studies, theories …

    westminster Repository record for The Study of Negative Space (opens in a new tab)

  6. Playing code: Interacting with computers through rhythm

    … computer art. Drawing upon postphenomenology and media archaeology, as well as Csikszentmihalyi’s concept of flow, I argue for the importance of practice-based methods - making circuits, writing software, performing, exhibiting and studying the music within their localities - in the forging of …

    oxford-brookes Repository record for Playing code: Interacting with computers through rhythm (opens in a new tab)

  7. The crystal world: executing a new media materialism

    … examinations of the materiality of the technical media, namely the computer, that underpins new media art. Contemporary new media art practice has tended to focus attention on software or hardware interfaces, interactivity and network communications. Whilst explorations of these specific …

    westminster Repository record for The crystal world: executing a new media materialism (opens in a new tab)

  8. Computers, cut-ups and combinatory volvelles : an archaeology of text-generating mechanisms

    Through an archaeology of text-generating mechanisms, the present work excavates the deep history of reading and writing as material, combinatory practices. On the one hand, by positing the physical manipulation of language as a form of reading and writing, this archaeology answers Roger Chartier's …

    mit Repository record for Computers, cut-ups and combinatory volvelles : an archaeology of text-generating mechanisms (opens in a new tab)

  9. Vibrating Existence: Early Cinema and Cognitive Creativity

    … Early Cinema period (1895-1915), experimental media archaeology, and empirical electrophysiological study, to investigate the cognitive impact of historical (flickering) and modern day (effectively flickerless) cinema technology. The research uncovers the prominence of the relation of the …

    plymouth Repository record for Vibrating Existence: Early Cinema and Cognitive Creativity (opens in a new tab)

  10. 'Face Value' in the Moving Image Practices of Harun Farocki, William Kentridge, and Hito Steyerl

    … of Hito Steyerl, and William Kentridge’s intermedial productions for gallery and stage. Gilles Deleuze and Félix Guattari’s articulation of the face as a site of political struggle in A Thousand Plateaus (1987) provides a guiding theoretical framework for this analysis. I place this …

    cambridge Repository record for 'Face Value' in the Moving Image Practices of Harun Farocki, William Kentridge, and Hito Steyerl (opens in a new tab)

  11. The Trouble with Knowing: Wikipedian consensus and the political design of encyclopedic media

    … upon the insights from critical feminist theory, media archaeology, and science and technology studies, the dissertation investigates how utopian and impossible desires of encyclopedic media have left a wake of unresolvable epistemological crises. In a 2011 survey of editors of the online …

    york Repository record for The Trouble with Knowing: Wikipedian consensus and the political design of encyclopedic media (opens in a new tab)

  12. Towards the collaborative museum? Social media, participation, disciplinary experts and the public in the contemporary museum

    This thesis examines the use of social media by museums aiming to establish collaborative relationships with the public. Social media platforms have been widely espoused as transformative in allowing diverse, new or previously excluded audiences to enter into egalitarian, participatory …

    cambridge Repository record for Towards the collaborative museum? Social media, participation, disciplinary experts and the public in the contemporary museum (opens in a new tab)

  13. Writing Coastlines: Locating Narrative Resonance in Transatlantic Communications Networks

    … production, venues, and audiences of the visual, media, performance, and literary arts, as well as from the traditionally more scientific realms of cartography, navigation, network archaeology, and creative computing. Writing Coastlines navigates the emerging and occasionally diverging theoretical …

    arts-london Repository record for Writing Coastlines: Locating Narrative Resonance in Transatlantic Communications Networks (opens in a new tab)

  14. THE OBSCENE DEVICE. ARCHAEOLOGY OF IMMERSIVE PORNOGRAPHIES

    … and erotic-pornographic images. Employing a media archaeological approach, the research delves into technologies of the past to shed light on contemporary phenomena. Specifically, the stereoscope, in its various material forms, has served as the focal point of this exploration into erotic …

    milano Repository record for THE OBSCENE DEVICE. ARCHAEOLOGY OF IMMERSIVE PORNOGRAPHIES (opens in a new tab)

  15. The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web

    … analysis is guided by the work of contemporary media archaeologists: Lialina and Dragan Espenschied, Erkki Huhtamo and Jussi Parikka. Lastly, the present state of digital culture is analyzed in an effort to re-consider the Perl scripting language as a relevant, critical computer language, …

    vcu Repository record for The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web (opens in a new tab)