Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 20 for “"interactive technology"”.

  1. The effect of interactive technology on informal learning and performance in a social setting

    … approach to provide insight into the effect of interactive technology on informal learning and performance in a social business setting inhabited by knowledge workers. The central phenomenon examined is the variance in behavioral intention towards interactive Web 2.0 technologies in learning and …

    wayne-thes Repository record for The effect of interactive technology on informal learning and performance in a social setting (opens in a new tab)

  2. Interaktivní technologie ve vzdělávání

    … bachelor's thesis is devoted to various types of interactive technologies and their integration into the educational process at the second level of elementary schools. The aim of the bachelor's thesis is to find out how teachers approach the use of interactive technologies in education at ordinary …

    charles-prague Repository record for Interaktivní technologie ve vzdělávání (opens in a new tab)

  3. Relational AI : creating long-term interpersonal interaction, rapport, and relationships with social robots

    … are now growing up with Al-enabled, socially interactive technology. As such, we need to deeply understand how children perceive, interact, and relate to this kind of technology, especially given the many ethical concerns that arise in the context of human-machine interactions, most of which …

    mit Repository record for Relational AI : creating long-term interpersonal interaction, rapport, and relationships with social robots (opens in a new tab)

  4. Instructional Design Strategies Utilizing Interactive Program Materials For Adult Learners: A Content Analysis

    Interactive technology – encompassing a variety of teaching tools that have in common the attempt to engage the learner in beneficial response to content materials – is the focus of this qualitative study based on content analysis of four interactive programs. The programs selected for review were …

    drake Repository record for Instructional Design Strategies Utilizing Interactive Program Materials For Adult Learners: A Content Analysis (opens in a new tab)

  5. A Cognitive Task as Enrichment for Chimpanzees (<i>Pan troglodytes</i>) in Sanctuary

    … Project Chimps were given voluntary access to an interactive box inspired by previous touchscreen studies. Individuals varied widely in their interactions with the box but did not perform above chance on the preliminary levels of the task. Interest in the box was also observed to correlate …

    central-wash Repository record for A Cognitive Task as Enrichment for Chimpanzees (<i>Pan troglodytes</i>) in Sanctuary (opens in a new tab)

  6. Designing and performing non-binary dance

    … dancing body using choreography, text, interactive technology, and design in order to foreground non-binary representation. The performance also demonstrates the possibility of simultaneously filling the roles of both dance performer and lighting designer, as I use my body throughout to …

    texas Repository record for Designing and performing non-binary dance (opens in a new tab)

  7. Exploring Early Childhood Teachers' Beliefs and Perceptions About the Use of Technology in the Classroom

    … (ECE) influenced their acceptance for the use of interactive technology as a learning tool for children. Eight primary grade teachers at a rural school district in Washington State were interviewed. Of the eight ECE teachers, two had no student technology use in their classrooms. The second group …

    central-wash Repository record for Exploring Early Childhood Teachers' Beliefs and Perceptions About the Use of Technology in the Classroom (opens in a new tab)

  8. Use of an Interactive Web-based Platform, Founded on Constructs from the Social Cognitive Theory, to Benefit Eating Competence

    … a method to promote eating competence with interactive technology. Eating competence intertwines four components: (1) attitudes about eating and the enjoyment of food (2) accepting new food to add variety to your diet (3) being able to eat the right amount of food and (4) being able to …

    siu-theses Repository record for Use of an Interactive Web-based Platform, Founded on Constructs from the Social Cognitive Theory, to Benefit Eating Competence (opens in a new tab)

  9. "Hip-Hop... You Don't Stop" : Exploring Experiences of Pandemic Pedagogical Connection

    … Phenomenological study is to understand the interactive experiences of connection through Hip-Hop dance during the COVID-19 pandemic. Participants of this study were three Hip-Hop dance teachers who taught consistently, in-person or online through interactive technology during the pandemic. …

    ottawa-retro Repository record for "Hip-Hop... You Don't Stop" : Exploring Experiences of Pandemic Pedagogical Connection (opens in a new tab)

  10. Student Perceptions and Use of Electronic Financial Aid Service Delivery

    … advancements at the forefront of the change. Technology has revolutionized the way we do business in student services today. Student affairs professionals, particularly enrollment managers, have had little control over the incorporation of technology into their daily processes. Many resent it; …

    gsu Repository record for Student Perceptions and Use of Electronic Financial Aid Service Delivery (opens in a new tab)

  11. The identity of the heart patient in the context of the gift economy: HeartNET and media framing

    … journey, explored their heart story and use of interactive technology for heart health support. The second interview occurred six to twelve months later, and investigated changes in the participants’ heart health status and their media awareness. Data obtained through onsite postings, in-depth …

    edithcowan Repository record for The identity of the heart patient in the context of the gift economy: HeartNET and media framing (opens in a new tab)

  12. Animal-Computer Interaction: Designing Specialised Technology with Canine Workers

    … of a canine-centred dog-to-human communication technology, specifically an emergency alarm system that enables trained assistance dogs to call for help on behalf of their owners. Thousands of vulnerable people worldwide living with conditions such as epilepsy, diabetes or limited mobility, rely …

    the-open-u Repository record for Animal-Computer Interaction: Designing Specialised Technology with Canine Workers (opens in a new tab)

  13. Understanding, measuring, and, invoking mindfulness and mindlessness during human-computer interactions

    … / or formation of novel goals for the user of a technology. The primary goal of this thesis is to provide (and justify) a definition of Mindfulness and Mindlessness that is suitable to be applied in the field of human- computer interaction; and clearly describe these experiential and behavioural …

    lancaster Repository record for Understanding, measuring, and, invoking mindfulness and mindlessness during human-computer interactions (opens in a new tab)

  14. Selection of an Evidence-Based Pediatric Weight Management Program for the Dan River Region

    … adapted version that delivered the content via interactive technology and could be delivered with far fewer resources (Family Connections adapted from the Home Environmental Change Model). A mixed-methods approach was used to determine program selection. This approach included individual …

    vt Repository record for Selection of an Evidence-Based Pediatric Weight Management Program for the Dan River Region (opens in a new tab)

  15. Technology at the Beginning of the 21st Century: Using an Interactive Whiteboard in Elementary Art Education

    … examined whether art lessons, provided using an Interactive Whiteboard (IWB), were effective in transferring learning to a diverse student population. The descriptive investigation focused on three main areas; the impact of the IWB on student learning, the time invested in integrating the IWB, …

    vcu Repository record for Technology at the Beginning of the 21st Century: Using an Interactive Whiteboard in Elementary Art Education (opens in a new tab)

  16. Behavioural tracking and the effects of responsible gaming tools and personalized feedback in online gambling

    Interactive technology has helped online gambling to become a more popular leisure time activity over the last decade. Alongside this development, new forms of Responsible Gaming tools such as voluntary limit setting and personalized feedback have been introduced. These interventions require a …

    nott-trent Repository record for Behavioural tracking and the effects of responsible gaming tools and personalized feedback in online gambling (opens in a new tab)

  17. The effectiveness of computer based interactive oral health education

    … In light of this the researcher created an interactive computer programme, designed to educate children about healthy eating and improve their ability to identify cariogenic foods. The interactive computer programme was designed to integrate into the school curriculum providing a combined …

    glasgow Repository record for The effectiveness of computer based interactive oral health education (opens in a new tab)

  18. The Role of Facial Enhancement Technology in Online Sales of Branded Color Cosmetics

    The Role of Facial Enhancement Technology in Online Sales of Branded Color Cosmetics This is an article-based dissertation. The author conducted three published studies to support this dissertation during her PhD studies. It includes three quantitative studies. The purpose of this dissertation is …

    corvinus Repository record for The Role of Facial Enhancement Technology in Online Sales of Branded Color Cosmetics (opens in a new tab)

  19. From Star Trek to Siri: (Dis)Embodied Gender and the Acousmatic Computer in Science Fiction Film and Television

    <p>Recent advancements in voice-interactive technology such as Apple's Siri application, IBM's Watson, and Google's Now are not just the products of innovative computer scientists; they have been directly influenced by fictional technology. Computer scientists and programmers have openly drawn …

    siu-theses Repository record for From Star Trek to Siri: (Dis)Embodied Gender and the Acousmatic Computer in Science Fiction Film and Television (opens in a new tab)