Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 20 of 44 for “"immersive virtual reality"”.

  1. Usability of immersive virtual reality input devices

    … analysis of human interface devices within an Immersive Virtual Reality Environment. The analysis is carried out for two different interface devices, a commercially available Intersense<sup> ©</sup> Wand and a home built pinch glove and wireless receiver. Users were asked to carry out a series …

    purdue-thes Repository record for Usability of immersive virtual reality input devices (opens in a new tab)

  2. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis

    … evidence for validating the concept of Mixed Reality (MR) simulation. Our approach of controlled experimentation with MR simulation provides a methodology to generalize the effects of immersive virtual reality (VR) beyond individual systems. To generalize our (and other researchers') findings …

    vt Repository record for Immersive Virtual Reality and 3D Interaction for Volume Data Analysis (opens in a new tab)

  3. Investigating Interactivity and Storytelling in Immersive Virtual Reality for Science Education

    Immersive and interactive storytelling in virtual reality (VR) is an emerging creative practice that has been thriving in recent years. Educational applications using immersive VR storytelling to explain complex science concepts have very promising pedagogical benefits because on the one hand, …

    vt Repository record for Investigating Interactivity and Storytelling in Immersive Virtual Reality for Science Education (opens in a new tab)

  4. Using Immersive Virtual Reality to Impact Clinical Reasoning of New Graduate Nurses

    … & Szweda, 2017; Levett-Jones et al., 2010). Virtual reality (VR) is a technology increasingly used to support CR in undergraduate nursing students (Sim et al., 2022). VR reduces the cost, space, and equipment required to develop CR while increasing access to diverse scenarios (R. P. Cant & …

    sask Repository record for Using Immersive Virtual Reality to Impact Clinical Reasoning of New Graduate Nurses (opens in a new tab)

  5. Exploration of multiple pathways for the development of immersive virtual reality environments

    … of optimal techniques for developing immersive virtual environments for generic applications. The overarching objective is to ensure that virtual environments can be created and deployed, rapidly and accurately, using commercial off-the-shelf software. Specific subjective and objective …

    rowan Repository record for Exploration of multiple pathways for the development of immersive virtual reality environments (opens in a new tab)

  6. Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art

    … concerned with the ways in which the medium of immersive virtual reality has been utilised in the art context since the early 1990s, with a view towards the contemporary relevance of the medium. Artworks that have been realised through both Head-Mounted Display (HMD) and CAVE Automatic Virtual

    cape-town Repository record for Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art (opens in a new tab)

  7. Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View

    … The earlier version of BIM Computer Aided Virtual Environment (CAVE) did not have provisions to show the overhead components of a BIM model. Conventionally, models had to be tilted to visualize the overhead components. The process of tilting the models to look up is considered …

    tdl Repository record for Immersive Virtual Reality System Using BIM Application With Extended Vertical Field Of View (opens in a new tab)

  8. YOUTH PERCEPTIONS ON LEARNING IN IMMERSIVE VIRTUAL REALITY: DEVELOPING AND ASSESSING ESSENTIAL SOCIOEMOTIONAL SKILLS

    … investigated youth perceptions of educational virtual reality (VR) for developing socioemotional skills. A constructivist theoretical framework was utilized to guide the research design according to five key elements: learning in relevant settings, the social negotiation of learning, ownership …

    sask Repository record for YOUTH PERCEPTIONS ON LEARNING IN IMMERSIVE VIRTUAL REALITY: DEVELOPING AND ASSESSING ESSENTIAL SOCIOEMOTIONAL SKILLS (opens in a new tab)

  9. Gene expression prospective simulation and analysis unsing data mining and immersive virtual reality visualization

    … are used to model and analyze the results. The virtual reality environment designed and implemented for this project provides visualization and data modeling tools commonly used in genetic ex- pression data analysis. The software processes normalized genetic profile data from microarray testing …

    eastern-wash Repository record for Gene expression prospective simulation and analysis unsing data mining and immersive virtual reality visualization (opens in a new tab)

  10. Exploring Immersive Virtual Reality as a screening and assessment tool for upper limb function and coordination

    … are subjective and lack granularity. Immersive Virtual Reality may provide a customisable, motivating and effective medium by which to measure upper limb motor performance. However, work on this topic is limited, and studies often fail to consider the arduous development process, or …

    exeter

  11. Factors Influencing the Adoption of Immersive Virtual Reality for Individuals with Autism Spectrum Disorder: Parents Perceptions

    … that affect the adoption of a spherical video virtual reality (SVVR) mobile application among parents of adults with Autism Spectrum Disorder (ASD). The study used the diffusion of innovation theory by Rogers (2003) as a framework to explore parents’ perceptions of an SVVR transportation model …

    arkansas Repository record for Factors Influencing the Adoption of Immersive Virtual Reality for Individuals with Autism Spectrum Disorder: Parents Perceptions (opens in a new tab)

  12. Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality

    In the last few years, the perception of virtual reality (VR) has shifted from an entertaining novelty to an increasingly mainstream technological medium. However, the methods of creating and assessing high-fidelity immersive VR for learning remain nascent. With the growing demands for change in …

    mit Repository record for Creators, classrooms, and cells : designing for the benefits and limitations of learning in immersive virtual reality (opens in a new tab)

  13. Exploring The Feasibility of Introducing Immersive Virtual Reality for Recreation in Long-Term Care: A Qualitative Study

    Virtual Reality (VR) technologies present a promising approach for promoting health and well-being among older adults facing issues related to social isolation, physical/mental health conditions, constrained mobility and/or pain. However, limited research exists regarding the feasibility of …

    brock Repository record for Exploring The Feasibility of Introducing Immersive Virtual Reality for Recreation in Long-Term Care: A Qualitative Study (opens in a new tab)

  14. Exploring the pedagogy of immersive virtual reality (IVR) in higher education: defining a framework for holistic IVR praxis

    While interest in immersive virtual reality (IVR) has led to the development of courses and purpose-built labs at universities worldwide, existing research reveals a need for a more robust pedagogical understanding of how the technology can be meaningfully integrated into education contexts. The …

    uoit Repository record for Exploring the pedagogy of immersive virtual reality (IVR) in higher education: defining a framework for holistic IVR praxis (opens in a new tab)

  15. A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems using GPU-Based Volume Raycasting

    … innovative platforms such as mobile devices and immersive clustered environments. This dissertation presents a new volume rendering engine for visualizing volumetric data on multiple platforms. Three different sandbox applications were developed to investigate the challenges and architectural …

    iastate Repository record for A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems using GPU-Based Volume Raycasting (opens in a new tab)

  16. Forbidden City: An Immersive Virtual Reality World Using the HTC VIVE to explore the real imperial palace of China

    Forbidden City is a 3D virtual tour of an ancient Chinese architectural masterpiece, first of the world's top five palaces -The Imperial Palace in Beijing, China. This travel guide is designed to give you useful information that will greatly enhance your experience, and it will bring you into an …

    vt Repository record for Forbidden City: An Immersive Virtual Reality World Using the HTC VIVE to explore the real imperial palace of China (opens in a new tab)

  17. Emergent approaches to improving psychological wellbeing in long-term physical health conditions

    <b>1) Immersive Virtual Reality Interventions and Psychological Adjustment in Adult Chronic Physical Illness: A systematic review</b><br/><br/>The review examined how immersive virtual reality (VR) interventions are used and evaluated in adult chronic physical illness populations to improve …

    qu-belfast Repository record for Emergent approaches to improving psychological wellbeing in long-term physical health conditions (opens in a new tab)

  18. Non-Invasive Techniques for the Detection and Diagnosis of Dementia

    … stability (ii) facial analysis and (iii) fully-immersive virtual reality in cognitively-healthy individuals. These techniques were chosen as postural stability and facial analysis change in dementia and whilst virtual reality has previously been used in dementia research, fully-immersive virtual

    bradford Repository record for Non-Invasive Techniques for the Detection and Diagnosis of Dementia (opens in a new tab)

  19. Personality and cognitive factors in the assessment of multimodal stimuli in immersive virtual environments

    Literature in the study of human response to immersive virtual reality systems often deals with the phenomenon of presence. It can be shown that audio and imagery with spatial information can interact to affect presence in users of immersive virtual reality. It has also been shown that there is …

    salford Repository record for Personality and cognitive factors in the assessment of multimodal stimuli in immersive virtual environments (opens in a new tab)

Page 1 of 3