Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 51 for “"headphones"”.

  1. Wind-induced flow noise in headphones

    oldenburg Repository record for Wind-induced flow noise in headphones (opens in a new tab)

  2. Adding DSP enhancement to the Bose® Noise Cancelling Headphones

    … QuietComfort® Acoustic Noise Cancelling® [5] Headphones was designed and implemented. The purpose was to demonstrate that digital processing was feasible for this type of portable consumer product, and to design and add new equalization and adaptive abilities not currently available in the all …

    mit Repository record for Adding DSP enhancement to the Bose® Noise Cancelling Headphones (opens in a new tab)

  3. Music Intensity in the Ear Canal in Quiet and in Subway Noise Using Four Different Headphones

    … a sound level meter. A total of 4 different headphones were used to present the music clip in two conditions (in quiet and in 80dBA of subway noise). The music was played at 4 different iPhone volume settings: 25%, 50%, 75% and 100% of the maximum volume. Measured intensities were then …

    cuny-grad Repository record for Music Intensity in the Ear Canal in Quiet and in Subway Noise Using Four Different Headphones (opens in a new tab)

  4. IceBreakware : designing wearable technologies for spatial awareness and social interactions

    … are focused on screens, our ears are covered by headphones and our attention jumps between apps. As a result, many of us are actually finding it harder to have face to face interactions with others than ever before. We are getting worse at communicating with the people around us, in the present, …

    mit Repository record for IceBreakware : designing wearable technologies for spatial awareness and social interactions (opens in a new tab)

  5. Active noise reduction headphone measurement: Comparison of physical and psychophysical protocols and effects of microphone placement

    … the United States, Active Noise Reduction (ANR) headphones cannot be tested and labeled as hearing protection devices (HPDs) due to inherent limitations with the existing psychophysical headphone testing standard, real-ear attenuation at threshold (REAT). This research focused on the use of a …

    vt Repository record for Active noise reduction headphone measurement: Comparison of physical and psychophysical protocols and effects of microphone placement (opens in a new tab)

  6. HearThere : infrastructure for ubiquitous augmented-reality audio

    … typically presented to listeners via speakers or headphones. Speakers make it extremely difficult to control what sound reaches each ear, which is necessary for accurately spatializing sounds. Headphones make it trivial to send separate left and right channels, but discard the relationship between …

    mit Repository record for HearThere : infrastructure for ubiquitous augmented-reality audio (opens in a new tab)

  7. LOCALIZATION ABILITIES OF PERSONAL AUDIO DEVICE USERS

    … these listening situations with three different headphones as well as in an open ear condition. On average, listeners increased the music levels by 28 dB in the traffic noise (with smaller increases with noise-reducing insert earphones) and had significantly more localization errors in traffic …

    uwo Repository record for LOCALIZATION ABILITIES OF PERSONAL AUDIO DEVICE USERS (opens in a new tab)

  8. Simulating the effects of aging and hearing loss on the masking-level difference

    When testing binaural hearing under headphones, the stimulus (signal and noise) delivered to the two ears can either be the same (diotic) or different (dichotic). Once any part of the stimulus is changed between the ears, the signal becomes easier to detect compared to the diotic condition. The …

    uiuc Repository record for Simulating the effects of aging and hearing loss on the masking-level difference (opens in a new tab)

  9. Performance and test-retest reliability of the digits-in-noise test used in the sound field

    … the test is completed with coupling to headphones/earphones. However, due to several limitations, such as the lack of availability or inability to utilise headphones/earphones, performing tests with earphones/headphones may not always be possible. Therefore, this study aimed to determine …

    pretoria Repository record for Performance and test-retest reliability of the digits-in-noise test used in the sound field (opens in a new tab)

  10. Acoustic chase : designing an interactive audio environment to stimulate human body movement

    … body movements. The physical set-up consists of headphones with attached sensors to pick up the movements of the head. Mathematic models calculate the behavior of the sound, its virtual motion path relative to the person, and how it changes over time.

    mit Repository record for Acoustic chase : designing an interactive audio environment to stimulate human body movement (opens in a new tab)

  11. Head Mounted Microphone Arrays

    … signal processing algorithms. Placing a set of headphones on a human provides several desirable features such as hearing protection, control over the acoustic environment (via headphone speakers), and a means of communication. The shortcoming of headphones is the complete occlusion of the pinnae …

    vt Repository record for Head Mounted Microphone Arrays (opens in a new tab)

  12. A stress-reducing explorable musical object

    … a radio transmitter connected to a radio and headphones, again so the instrument could be fully contained within its outer shell.

    mit Repository record for A stress-reducing explorable musical object (opens in a new tab)

  13. AudioSpark – audio production & engineering learning application

    … with as little as a laptop and a pair of headphones. To improve ability, users may find free tutorials and lessons online on services such as YouTube, alleviating the need to attend a formal physical or online school. Although there are many free online tutorials on the fundamentals of …

    iupui Repository record for AudioSpark – audio production & engineering learning application (opens in a new tab)

  14. Auditory and Visual Correlates of the Processing of Gapping Structures in Adults

    … one experiment sentences were presented through headphones in sentences spoken at normal rate and with normal intonation. In the second experiment sentences with the same gapping structures were presented on a computer screen word by word at a rate of four words per second. Results suggest that …

    byu Repository record for Auditory and Visual Correlates of the Processing of Gapping Structures in Adults (opens in a new tab)

  15. Self/scape: an exploration of belonging and wayfaring

    … created to be experienced through the use of headphones and QR codes. Each QR code will be specifically placed in relation to the content of the code which documents the journey of self-discovery through a multitude of spaces around the world from Los Angeles to Cape Town.

    cape-town Repository record for Self/scape: an exploration of belonging and wayfaring (opens in a new tab)

  16. 5-12 klasių mokinių žinios apie triukšmo įtaką sveikatai /

    … understand that listening to music through headphones is harmful (63.8 per cent and 52.8 per cent; p=0.019). 86.1 per cent of the students specified that they feel worse in the noise environment. Most of the students indicated that it is noisy at school. Such answer was specified by more …

    vilnius Repository record for 5-12 klasių mokinių žinios apie triukšmo įtaką sveikatai / (opens in a new tab)

  17. The Lynks Reader

    … dominance. In addition, different types of headphones with microphones, and music devices (MP3 or CD player), were studied to determine which performs best in formulating a more effective device. Furthermore, the voice and music sound level and frequency output of the device was calibrated …

    vcu Repository record for The Lynks Reader (opens in a new tab)

  18. Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic

    … available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring …

    uoit Repository record for Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic (opens in a new tab)

  19. Immersive scuba diving simulator using virtual reality

    … Rift head-mounted display (HMD) and a pair of headphones delineate the visual and auditory ocean scene. Additional senses simulated in Amphibian are breathing-induced motion, temperature changes, and tactile feedback through various sensors. Twelve experienced divers compared Amphibian to …

    mit Repository record for Immersive scuba diving simulator using virtual reality (opens in a new tab)

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