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Showing 1 to 20 of 22 for “"head-tracking"”.

  1. Inertial head-tracking

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1993.

    mit Repository record for Inertial head-tracking (opens in a new tab)

  2. Head tracking two-image 3D television displays

    … of an appropriate non-contact infrared head tracking method suitable for use with 3D television displays is also included. The thesis describes how the operating principle of the displays is based upon a twoimage system comprising a pair of images presented to the appropriate viewers' …

    de-montfort Repository record for Head tracking two-image 3D television displays (opens in a new tab)

  3. System to test sensitivity to head tracking error in virtual environments

    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1996.

    mit Repository record for System to test sensitivity to head tracking error in virtual environments (opens in a new tab)

  4. Information Content and Communication in Virtual Reality

    … the test conditions it was not compelling that head tracking was significantly more effective than simulated head tracking.

    uiuc Repository record for Information Content and Communication in Virtual Reality (opens in a new tab)

  5. Evaluating Head Gestures for Panning 2-D Spatial Information

    … the introduction of a system that uses a visual head tracking scheme for controlling of the most common navigation action in the most common type of spatial information application, panning a 2-D map. The proposed head tracking scheme uses head pointing to control the direction of panning. The …

    calpoly Repository record for Evaluating Head Gestures for Panning 2-D Spatial Information (opens in a new tab)

  6. Assessing Negative Side Effects in Virtual Environments

    … that have been observed include: disorientation, headaches, and difficulties with vision. These negative side effects threaten the safety and effectiveness of VE systems. Negative side effects have been found to develop in a variety of environments. The research focus on VE side effects thus far …

    vt Repository record for Assessing Negative Side Effects in Virtual Environments (opens in a new tab)

  7. Exploring 3D User Interface Technologies for Improving the Gaming Experience

    … experience) coupled with motion based control, head tracking (to make games more engaging), and faster gesture based menu selection (to reduce cognitive burden associated with menu interaction while playing). We first studied each of these technologies in isolation to understand their benefits …

    ucf

  8. Intuitive Audio Interaction and Control in Multi-Source Environments

    … explores how embodied interactions—primarily head tracking, alongside experiments with gaze tracking, speech commands, and audio-visual segmentation—can enhance user control over complex auditory environments. By linking head orientation to volume adjustments, we investigated whether natural, …

    mit Repository record for Intuitive Audio Interaction and Control in Multi-Source Environments (opens in a new tab)

  9. HearThere : infrastructure for ubiquitous augmented-reality audio

    … no infrastructure required, or by installing tracking anchors can take advantage of sub-meter location information to create more refined experiences. Audio is typically presented to listeners via speakers or headphones. Speakers make it extremely difficult to control what sound reaches each …

    mit Repository record for HearThere : infrastructure for ubiquitous augmented-reality audio (opens in a new tab)

  10. Enhancing Situational Awareness Through Haptics Interaction In Virtual Environment Training Systmes

    … Terrain (MOUT) VE training system, and how head tracking (i.e., addition of rotational vestibular cues) impacted spatial awareness and performance when tactile cues were added during training. Results showed tactile cues enhanced spatial awareness and performance during both repeated …

    ucf

  11. Visually adaptive virtual sound imaging using loudspeakers

    … size of the "operational area" with listener head tracking is illustrated for different geometries of loudspeaker configurations together with related cross-over design techniques. An objective evaluation of cross-talk cancellation effectiveness is presented for different filter lengths and …

    soton Repository record for Visually adaptive virtual sound imaging using loudspeakers (opens in a new tab)

  12. Charting Presence in Virtual Environments and its Effects on Performance

    … resolution, field of view, sound, textures, head-tracking, stereopsis, virtual personal risk, number of possible interactions, presence of a second user, and environmental detail. Participants performed a set of five tasks in the VE and rated perceived presence at the end of each set using …

    vt Repository record for Charting Presence in Virtual Environments and its Effects on Performance (opens in a new tab)

  13. Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy

    … immersive virtual reality (VR) and the other in headset-based augmented reality (AR) with passthrough. Both systems supported four task modules targeting mobility, velocity and reaction performance, movement smoothness, and proprioceptive accuracy using head-tracking data. A within-subject …

    uwo Repository record for Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy (opens in a new tab)

  14. Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality

    … using eye-based interaction via FOVE head-mounted display (HMD). Our selection experiment was modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths in a custom virtual environment. We compared eye-based and head-based in isolation, and the …

    carleton Repository record for Empirical Studies on Selection and Travel Performance of Eye-tracking in Virtual Reality (opens in a new tab)

  15. Handsfree Locomotion Techniques for Mobile VR

    … of consumer-ready, affordable, and accessible head mounted displays. Many of these HMDs come in the form of low-cost smartphone adapters, such as Google Cardboard, that can turn any phone into a virtual reality device, paving the way for mass adoption of VR. However, input in mobile VR is …

    unr Repository record for Handsfree Locomotion Techniques for Mobile VR (opens in a new tab)

  16. Multi-Scale Cursor: Optimizing Mouse Interaction for Large Personal Workspaces

    … techniques that integrate absolute pointing with head tracking. Results indicate that with some implementation level modifications the mouse device can scale well up to even a 100 megapixel display with lower mean movement times as compared to integrating absolute pointing techniques to mouse …

    vt Repository record for Multi-Scale Cursor: Optimizing Mouse Interaction for Large Personal Workspaces (opens in a new tab)

  17. An Approach for Conducting Stakeholder Interviews for a Novel Technology, as applied to the Locomotive Industry

    … benefits of a new type of “augmented reality head up display” (AR-HUD). The goal is to use a windscreen mounted transparent display to provide a wide field-of-view while maintaining AR conformality using image-based head tracking. Stakeholders have different backgrounds and expectations, so …

    mit Repository record for An Approach for Conducting Stakeholder Interviews for a Novel Technology, as applied to the Locomotive Industry (opens in a new tab)

  18. HeadLock : wide-range head pose estimation for low resolution video

    … focuses on data mining technologies to extract head pose information from low resolution video recordings. Head pose, as an approximation of gaze direction, is a key indicator of human behavior and interaction. Extracting head pose information from video recordings is a labor intensive endeavor …

    mit Repository record for HeadLock : wide-range head pose estimation for low resolution video (opens in a new tab)

  19. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis

    … VR system fidelity (field of regard, stereo and head tracking) on volume data analysis. We used volume data from paleontology, medical biology and biomechanics. Our results indicate that different components of system fidelity have different effects on the analysis of volume visualizations. One …

    vt Repository record for Immersive Virtual Reality and 3D Interaction for Volume Data Analysis (opens in a new tab)

  20. Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view

    … of the display set at either 30 or 48 degrees. Head tracking was not enabled as the children were unable to maintain a normal head position while wearing the HMD. After the learning period, participants performed tasks designed to assess spatial knowledge of the space: 1) locomotion efficiency …

    vt Repository record for Adult-child Differences in Spatial Learning in an Immersive Virtual Environment as a Function of Field-of-view (opens in a new tab)

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