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Showing 1 to 20 of 28 for “"hand tracking"”.

  1. 3D hand tracking.

    The hand is often considered as one of the most natural and intuitive interaction modalities for human-to-human interaction. In human-computer interaction (HCI), proper 3D hand tracking is the first step in developing a more intuitive HCI system which can be used in applications such as gesture …

    bournemouth Repository record for 3D hand tracking. (opens in a new tab)

  2. Visual Hand Tracking and Gesture Analysis

    … to effectively and efficiently track articulate hand motion in a video sequence. Since tracking articulate hand motion is equivalent to a search in a high-dimensional space, an analysis of the feasible configuration space is given, and semiparametric and nonparametric representations are proposed …

    uiuc Repository record for Visual Hand Tracking and Gesture Analysis (opens in a new tab)

  3. Hand gesture recognition and hand tracking for medical applications

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2023-04-12 without embargo terms

    uiuc Repository record for Hand gesture recognition and hand tracking for medical applications (opens in a new tab)

  4. Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments

    … perception of the end effector's surroundings. Hand tracking is used to map the operator’s hands into the FPV, enabling omnidirectional motion control and gripper operation via gesture recognition. In-situ data is spatially mapped to the stereoscopic view, creating a mixed-reality (MR) HRI …

    york Repository record for Mixed Reality Human Robot Interaction Interface using Hand Tracking and Stereo Vision for Unknown and Hazardous Environments (opens in a new tab)

  5. Investigating the Effects of a Task-Specific Fatigue Protocol on Hand Tracking Performance Using a Wrist Robotic Device

    … dynamic submaximal fatigue protocol and forearm/hand anthropometrics on hand tracking performance. Participants traced a 2:3 Lissajous curve using a haptic wrist robotic device (WristBot). This same curve was traced before the fatigue (baseline), during the fatigue protocol, and after the fatigue …

    brock Repository record for Investigating the Effects of a Task-Specific Fatigue Protocol on Hand Tracking Performance Using a Wrist Robotic Device (opens in a new tab)

  6. The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games

    Recent hand tracking systems have contributed to enhancing user experience in the virtual environment (VE) due to its natural and intuitive interaction. In addition, wearable haptic devices are another approach to provide engaging and immersive experiences. However, controllers are still prevalent …

    vt Repository record for The Effect of Interaction Method and Vibrotactile Feedback on User Experience and Performance in the VR Games (opens in a new tab)

  7. Evaluating Eye-Tracking Multimodal Interactions in Virtual Reality

    … explores the accuracy and effectiveness of eye tracking as an object interaction method in VR. Specifically, this thesis presents the development of an interactive virtual environment designed to compare the interaction time, accuracy, and task load associated with eye tracking, distance-based …

    calgary Repository record for Evaluating Eye-Tracking Multimodal Interactions in Virtual Reality (opens in a new tab)

  8. Understanding Hand Interactions and Mid-Air Haptic Responses within Virtual Reality and Beyond.

    Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci-fi. Recent developments and technological advancements have brought that dream into reality, allowing for real-time interactions by naturally moving and positioning your hand. While these …

    bournemouth Repository record for Understanding Hand Interactions and Mid-Air Haptic Responses within Virtual Reality and Beyond. (opens in a new tab)

  9. Muscle fatigue and other factors influencing forearm muscle activity

    … activity than the wrist flexors during most hand/wrist tasks. Since the extensors operate at a greater percentage of maximum to balance wrist joint moments, this could contribute to their higher incidence of overuse injury. However, current knowledge of forearm muscle function comes primarily …

    uoit Repository record for Muscle fatigue and other factors influencing forearm muscle activity (opens in a new tab)

  10. An experimental analysis of braille reading using a high-resolution tracking system

    … reading using an innovative combination of hand-tracking coupled to a computer-controlled braille display; (2) to conduct an in-depth exploration of high-speed braille readers using a range of experimental paradigms. The main results showed that using the finger tracking system permitted the …

    maynooth Repository record for An experimental analysis of braille reading using a high-resolution tracking system (opens in a new tab)

  11. Robust and real-time hand detection and tracking in monocular video

    … limitation, is video based gesture recognition, hand detection and hand tracking. Gesture based interaction allows the user to directly interact with the computer in a natural manner by exploring a virtual reality using nothing but his own body language. In this dissertation, we investigate how …

    ghent Repository record for Robust and real-time hand detection and tracking in monocular video (opens in a new tab)

  12. Predicting continuous hand pose from wearable EMG sensor data using transformer-based deep-learning models

    … deep-learning models for predicting continuous hand pose from electromyography (EMG) signals collected with a low-cost, eight-channel wearable armband. A modular software laboratory was developed to support data acquisition, synchronization, visualization, model training, and inference. A …

    utc Repository record for Predicting continuous hand pose from wearable EMG sensor data using transformer-based deep-learning models (opens in a new tab)

  13. A multimodal Ouija board for aircraft carrier deck operations

    … of an aircraft carrier deck that assists deck handlers in planning deck operations. DeckAssistant has a large digital tabletop display that shows the status of the deck and has an understanding of certain deck actions for scenario planning. To preserve the conventional way of interacting with …

    mit Repository record for A multimodal Ouija board for aircraft carrier deck operations (opens in a new tab)

  14. Non-Invasive Vision-Based Measurement of Hand Kinematics and Interaction

    … humanity from other animals, and the human hand is perhaps the most powerful tool we have to do so. As such, a great deal of research goes towards better understanding how the hand behaves during interaction tasks. Study of physical interaction requires measurement of hand kinematics and …

    mit Repository record for Non-Invasive Vision-Based Measurement of Hand Kinematics and Interaction (opens in a new tab)

  15. Automated UI Exploration of VR Environments

    … due to advancements in headset hardware and hand-tracking software. The spread of Extended Reality (XR), and of the so-called metaverse, is driven by the gaming industry, but these technologies are also increasingly adopted in education, healthcare, training, and industrial design. Being a …

    uic

  16. Natural Interaction: 3D Modeling in Wearable VR Using a Gesture and Speech Interface

    … interaction, specifically the combination of hand gestures and voice commands, can support more natural, efficient, and accessible 3D modeling in virtual reality (VR). Built on a custom Unity-based system integrating Meta Quest hand tracking and Wit.ai voice recognition, the study investigates …

    mit Repository record for Natural Interaction: 3D Modeling in Wearable VR Using a Gesture and Speech Interface (opens in a new tab)

  17. Toward an intelligent multimodal interface for natural interaction

    … on the gesture input modality. Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By nature gestures, we mean the ones encountered in spontaneous interaction, rather than a set of …

    mit Repository record for Toward an intelligent multimodal interface for natural interaction (opens in a new tab)

  18. Indian Sign Language Numbers Recognition Using Intel RealSense Camera

    … different parts of the human body such as face, hand etc. This camera was designed to give users more natural and intuitive interactions with the smart devices by providing some features such as creating 3D avatars, high quality 3D prints, high-quality graphic gaming visuals, virtual reality and …

    calpoly Repository record for Indian Sign Language Numbers Recognition Using Intel RealSense Camera (opens in a new tab)

  19. Understanding the trust relationships of the web PKI

    … software and issued certificates. On the other hand, tracking trust policies/deployments and evaluating CA operations is less straightforward, but just as important for securing the web PKI. This dissertation is one of the first attempts to overcome trust management opacity. By observing new …

    uiuc Repository record for Understanding the trust relationships of the web PKI (opens in a new tab)

  20. Impact of neck muscle fatigue on upper limb sensorimotor integration

    … and on sensorimotor processing from distal hand muscles. CEM fatigue impaired upper limb motor learning performance in conjunction with differential changes in SEP peak amplitudes related to SMI. Study two used a paired pulse cerebellar-motor cortex transcranial magnetic stimulation (TMS) …

    uoit Repository record for Impact of neck muscle fatigue on upper limb sensorimotor integration (opens in a new tab)

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