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Showing 1 to 20 of 1271 for “"graphics"”.

  1. Scripting graphics with graphics : icons as a visual editing tool

    … icons or (2) by playing out a sequence of graphics and recording the list of events. Scripts can be edited, saved, re-edited, and played upon request. The software takes advantage of the ease with which computers can produce simplified, symmetrical, 1-bit images and, by its structure, sets …

    mit Repository record for Scripting graphics with graphics : icons as a visual editing tool (opens in a new tab)

  2. Inverse Inverse Graphics

    … brains. Drawing on ideas from computer graphics, cognitive science, and literary theory, I offer ways to think about images (Chandra et al., 2022) and stories (Chandra et al., 2023a, 2023b) as objects to be designed with respect to a model of the audience. In particular, if we think of …

    mit Repository record for Inverse Inverse Graphics (opens in a new tab)

  3. Sparklines as effective graphics

    … of perception theory and implications for data graphics. Ethical issues of graphic display are discussed. A test of sparklines compared with numeric displays for comprehension - possibly the first of its kind - was conducted as part of this project, and the results are reported here. While not …

    njit Repository record for Sparklines as effective graphics (opens in a new tab)

  4. Gaze Estimation with Graphics

    … data, i.e. data that has been rendered with graphics rather than collected by hand. Analysis-by-synthesis is a computer vision strategy that couples a generative model of image formation (synthesis) with a perceptive model of scene comparison (analysis). The goal is to synthesize an image …

    cambridge Repository record for Gaze Estimation with Graphics (opens in a new tab)

  5. Hardware accelerated computer graphics algorithms

    … advent of shaders in the latest generations of graphics hardware, which has made consumer level graphics hardware partially programmable, makes now an ideal time to investigate new graphical techniques and algorithms as well as attempting to improve upon existing ones. This work looks at areas …

    nott-trent Repository record for Hardware accelerated computer graphics algorithms (opens in a new tab)

  6. Surface Processing on Graphics Hardware

    … in performance and programmability have made graphics hardware and important platform for performing general computation. In this research we examine the existing texture atlas methods available for the parameterization of triangulated meshed surfaces and show how they are limited with respect …

    uiuc Repository record for Surface Processing on Graphics Hardware (opens in a new tab)

  7. Hardware acceleration of neural graphics

    Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2025-02-04 without embargo terms

    uiuc Repository record for Hardware acceleration of neural graphics (opens in a new tab)

  8. Computer graphics and story telling

    The use of computer graphics designed for film and television is discussed from an aesthetic and systems point of view. Graphics are used for information clarification in news and documentary work, digital video effects are used for style and pizazz, and special computer effects are used in …

    mit Repository record for Computer graphics and story telling (opens in a new tab)

  9. Perspective-Driven Radiosity on Graphics Hardware

    … advantage of the scalability of programmable graphics hardware, the algorithm is implemented as an extension of progressive refinement radiosity on the GPU, using OpenGL and GLSL. Results from each of the three implemented radiosity algorithms are compared using a variety of geometry.

    tdl Repository record for Perspective-Driven Radiosity on Graphics Hardware (opens in a new tab)

  10. Graphics Processors for an HDL Simulator

    … viz. GSPASM, GSPLINK and GSPSIM along with the graphics processors into a single menu-based system.

    vt Repository record for Graphics Processors for an HDL Simulator (opens in a new tab)

  11. Voice-interactive computer graphics and games

    … and other fields. Voice Interactive Computer Graphics And Games (VICGG) describes and emphasizes how voice recognition can be applied to design a real-time interactive graphics system. The VICGG system consists of a recognition module and a graphics module; The recognition module is used for …

    unlv Repository record for Voice-interactive computer graphics and games (opens in a new tab)

  12. Impostors for Parallel Interactive Computer Graphics

    We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors increase the latency tolerance of an interactive rendering system, which allows us to use the power of a parallel machine even at high resolutions and framerates. Impostors also decrease the required …

    uiuc Repository record for Impostors for Parallel Interactive Computer Graphics (opens in a new tab)

  13. Computer graphics for system effectiveness analysis

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1986.

    mit Repository record for Computer graphics for system effectiveness analysis (opens in a new tab)

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