Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 10 of 10 for “"gaming culture"”.
-
Outside gaymers: queerness, and race in online gaming culture in South Africa
… is expressed and experimented within virtual gaming spaces that are simultaneously considered "safe" and where cyberviolence against marginalised groups is nonetheless present. As the virtual worlds are typically navigated through avatars, this research looks at how identities are rooted in …
-
Sex and gender in World of Warcraft: Identities, love, and power
… choose to play online games but despite this ‘gaming culture’ continues to be dominated by masculinist discourse that works to marginalise those who do not conform to patriarchal and heteronormative ways of being. This in turn impacts upon the ways in which gamers ‘perform’ or ‘do’ their …
-
Towards a Theatre for Gamers : a new paradigm of practice in contemporary live performance as a response to games and interactivity in digital media and performance culture
… (expressed as approaches) for the application of gaming methodologies for use in the devising of contemporary performance. A Theatre for Gamers has been developed upon three pillars, which are inspired from gaming culture and practice: Agency, Interactivity and Play. Jacques Rancière (2007) has …
-
Spontaneous communities of learning: Cooperative learning ecosystems surrounding virtual worlds
… research project exploring online gamers and the cultures they engage with, both virtually in the many massively multiplayer games and virtual worlds online, and in the physical spaces they inhabit in various play spaces around the world. The primary research questions concerned social learning in …
-
A Systematic Review and Study Proposal of the Most Common Chronic Hand and Wrist Injuries Implicated by PC Gaming
… saw a rise in popularity. Revenue increases for gaming leagues and streaming platforms encouraged gamers to begin training for longer hours and at higher intensities. This, in turn, caused chronic injuries to become more prevalent in the gaming population and brought about the need for medical …
-
Role-Ing While BIPOC: Understanding the Experiences of Table Top Role Playing Game Players of Color
… qualitative study aimed to analyze aspects of gaming culture through a critical race lens by documenting the experiences of Tabletop Roleplaying Game (TTRPG) players identifying as Black, Indigenous, and a Person of Color (BIPOC). Using a phenomenological approach, the study aimed to discover …
-
The politics of gamers: identity and masculinity in the age of digital media
… tool of social organization in video game culture. I gather an archive that includes games, novels and films about gamers, press releases made by game developers, and blog and forum posts made by players to reveal how the gaming subculture rewards masculine presentations that emphasize …
-
Utilising games and design-research methodology to promote physical activity among adolescents.
… and mental health. Antidotes to this sedentary culture are required from both a prevention and treatment perspectives yet engaging adolescents in PA, one side of the energy balance equation, remains a challenge. 'Gaming culture' among youths might be an alternative approach and it is with this …
-
The value chain in the Asian online gaming industry: a case study of Taiwan
… examines the changing nature of the Asian online gaming industry and the position of Taiwan in the regional market. The evidence used was gathered through fieldwork conducted in Taiwan, Beijing and Shanghai from January to October in 2007. Firstly, it explores the situation from the perspective of …