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Showing 1 to 5 of 5 for “"games-based learning"”.

  1. Playing for the future: the role of gameplay, narrative and fun in computer games-based training

    … research demonstrates the ways in which computer games can provide a context for effective skill acquisition and knowledge transfer in vocational education and training (VET). In particular, it focuses on how they might increase learner engagement in theoretical subjects. The study examined the …

    vu-aus Repository record for Playing for the future: the role of gameplay, narrative and fun in computer games-based training (opens in a new tab)

  2. Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education

    This thesis investigates how implementing game-based techniques delivered through digital resources can impact collaborative learning between arts students in higher education. Research into games-based learning has paid little attention to its use in the Creative Arts: STEM subjects or vocational …

    arts-london Repository record for Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education (opens in a new tab)

  3. Using games for learning: developing a methodological approach

    … an investigation into the use of computer games technology and techniques in the creation of a games-based learning environment. This could support the<br/>principle of enhancing student learning through the engagement and motivation evident in computer games, with the added benefits of …

    abertay Repository record for Using games for learning: developing a methodological approach (opens in a new tab)

  4. Gamification in Environmental Education

    Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the …

    montana-tech Repository record for Gamification in Environmental Education (opens in a new tab)

  5. Gamification in Environmental Education

    Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the …

    montana Repository record for Gamification in Environmental Education (opens in a new tab)