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Showing 1 to 3 of 3 for “"gameplay design"”.

  1. Steps Towards Creating Socially Competent Game Characters

    … and the other game characters. By means of gameplay design patterns (GDPs), i.e. a semi-formal means of describing, sharing and expanding knowledge about game design, a selection of games have been analysed in order to identify existing and hypothetical GDPs for game dialogues. The analysis …

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  2. Playing for Togetherness - Designing for Interaction Rituals through Gaming

    can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, this thesis seeks to shed light on how design can improve the use of games as …

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  3. Farm in ancient China: a video game concept

    lethbridge