Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 10 of 10 for “"game research"”.
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Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
Video game researchers have recently begun to explore qualitative techniques to understand video games and their audiences. Yet many questions remain concerning the significance of gaming media and how video game research should be conducted. This research addresses the changing focus of video game …
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Interpreting abstract games : the metaphorical potential of formal game elements
As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives to speak of. In this thesis I propose that understanding the various formal …
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Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?
… relationship among adolescents’ violent video game playing patterns, habits and attitudes, their levels of moral reasoning, and their attitudes towards violence in real life was investigated. In addition, gender differences were addressed. The mixed-methodology was employed combining …
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Systematische Spielbeobachtung im internationalen Leistungsfußball
… are three phases in the development of football game analysis. (a)“traditional descriptive method”,(b) “Analytical method” and (c)”Simulative method.” I have published three articles on the afore-described topic of “sport game research”. By means of the mathematical descriptive method, the …
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Smoking, ADHD, and Problematic Video Game Use: A Structural Modeling Approach
<p>Problematic video game use (PVGU), or addiction-like use of video games, is associated with negative physical and mental health problems as well as problems in social and occupational functioning. Possible contributors to PVGU include frequency of play, cigarette smoking, and ADHD. The aim of …
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Simulating Disempowerment: The Rhetoric and Reception of Social Realism in Video Games
… audience has diversified and grown, video games occupy an increasingly significant role in cultural and ideological fabric of society. As a result, the past two decades have witnessed a boom in video game research. Many studies associated with this field have been effective in identifying …
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Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects
The video game industry has become integrated into American lives and has continued to grow at a steady rate. This project utilizes social identity theory, self-categorization theory, and flow theory to examine differences in aggression and processing of video games between three gamer types: …
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Spatial analytics in competitive gaming and e-sports
Tämän tutkielman aihe on spatiaalinen analytiikka kilpapelaamisessa ja e-urheilussa. Olemassaoleva tutkimus on puutteellista liittyen pelaajien tapoihin analysoida pelaamisen spatiaalisia puolia. Tutkin erityisesti, kuinka eri pelit, genret ja pelaajan taitotaso vaikuttavat spatiaalisen analyysiin. …
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The effect of violent video game playing on gamer's views of victims of crime
This research was designed to explore the relationship between violent video game play and attitudes towards victims. As the violent genre of games become more popular and as the graphics and content becomes even more realistic and immersive, there has been concern that this media form offers a …
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On Psycho-physiological Player-centric Game Experiences
Computer games continue to receive increasing attention in industry and academia as a new kind of media, a new research focal point, a new art-form and an influential cultural force. However, compared to the significant economic and cultural impact and maturity of the game industry, the academic …