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Showing 1 to 2 of 2 for “"game physics"”.

  1. New Game Physics - Added Value for Transdisciplinary Teams

    This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the research was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented …

    plymouth Repository record for New Game Physics - Added Value for Transdisciplinary Teams (opens in a new tab)

  2. Physics-based character locomotion control with large simulation time steps.

    … time steps much smaller than those suitable for games. This project deals with developing control strategies using larger time steps. After describing some introductory work showing the di culties of implementing a handcrafted controller with large physics time steps, three major areas of work …

    bournemouth Repository record for Physics-based character locomotion control with large simulation time steps. (opens in a new tab)