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Showing 1 to 9 of 9 for “"game features"”.

  1. Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing

    <p>The number of individuals who play videogames has increased dramatically in recent years. Unsurprisingly, the frequency with which patients seek psychotherapeutic services to help cope with problematic videogame playing (PVGP) behaviors has also risen. Thus, explorations into the specific …

    emich Repository record for Can videogames be addicting? An investigation into the specific game features and personal characteristics associated with problematic videogame playing (opens in a new tab)

  2. Deivisceris

    … is a four-player role-playing tabletop game that focuses on themes of horror. It looks into ideas from the horror genre as a whole while combining aspects from the body horror and cosmic horror subgenres to create a discomforting horror experience. The game features illustrations and …

    vt Repository record for Deivisceris (opens in a new tab)

  3. Escape the experiment: a serious game for vaping education

    … a point-and-click escape room style serious game targeted at youth aged 12-17 for learning about the risks associated with vaping. The serious game features a series of puzzles to be solved by players. A three phase study consisting of pre-iteration, iteration, and postiteration phases was …

    uoit Repository record for Escape the experiment: a serious game for vaping education (opens in a new tab)

  4. Exploring Game Transfer Phenomena: a multimodal research approach for investigating video games' effects

    Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to understand their effects on gamers’ psychological wellbeing. The impact on cognition, affect and behaviour has mostly been investigated separately and sometimes from narrow approaches that limit the …

    nott-trent Repository record for Exploring Game Transfer Phenomena: a multimodal research approach for investigating video games' effects (opens in a new tab)

  5. A data-driven, player-centric approach to designing spatial skill training video games

    … spatial skills are quite malleable. Video games present a particularly promising way of training spatial skills; certain commercial video games, such as Medal of Honor, Portal 2, and Tetris, have been empirically shown to improve players' spatial skills after just a few hours of training …

    uiuc Repository record for A data-driven, player-centric approach to designing spatial skill training video games (opens in a new tab)

  6. The demand for gambling: Empirical evidence from state-operated lotteries and football pools in Spain

    … does gamble? Why do people gamble? And, how do game features, such as the rules or the prize structure, affect the demand for gambling? This thesis tries to shed more light on the questions identified above, focusing on the particular case of state-operated lotteries and football pools in Spain. …

    oviedo Repository record for The demand for gambling: Empirical evidence from state-operated lotteries and football pools in Spain (opens in a new tab)

  7. Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics

    Educational games have been demonstrated to increase engagement and engagement has been demonstrated to increase achievement. Therefore, the researcher attempted to investigate how to better measure engagement and refine the measurement of engagement in this study. To frame the engagement, three …

    vt Repository record for Measuring Engagement Effects of Educational Games and Virtual Manipulatives on Mathematics (opens in a new tab)

  8. Game Appropriation: Where does the gamer fit?

    The socio-technological transformation of digital games means that they are no longer single-player, co-located game experiences but instead are multiplayer socially-oriented ones (e.g. World of Warcraft). This change underpins the central concern of this thesis, to understand game appropriation …

    the-open-u Repository record for Game Appropriation: Where does the gamer fit? (opens in a new tab)

  9. An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework

    The multiplayer games have constantly evolved over the years to incorporate numerous elements such as competitiveness, synchronised gameplay, ranking system, leader boards, etc, to propel the multiplayer games and eSports industry. Online multiplayer games are a popular form of entertainment, and …

    abertay Repository record for An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework (opens in a new tab)