Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 8 of 8 for “"game engagement"”.

  1. The subjective gameplay experience: An examination of the revised game engagement model

    The study of the subjective gameplay experience spans multiple disciplines, from teachers who want to harness the power of gameplay to enhance instruction to game developers hoping to create the next big hit. Despite decades of interest, little agreement has been found regarding the way …

    ucf

  2. Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables

    <p>With the rise in video game play, many experts have become concerned about negative consequences from game play, such as aggression, decreased academic performance, and even addiction. It has been very difficult to establish criteria for video game addiction or even to distinguish addicted …

    nodak Repository record for Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables (opens in a new tab)

  3. An Examination of Correlates of Video Game and Internet Addiction

    … base, and evidence is emerging that video game addiction may also be a diagnosable disorder. Many believe that research justifies the use of criteria modified from pathological gambling (also a type of behavioral addiction) to examine problematic video game play. The goal of the current …

    ohiolink Repository record for An Examination of Correlates of Video Game and Internet Addiction (opens in a new tab)

  4. A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation

    … within traditional simulation practices. Serious games, or games with a primary purpose other than entertainment, are virtual simulations which can address many of these issues while remaining proven tools for effective skills transfer to the real world. This thesis presents two serious games for …

    uoit Repository record for A comparison of seated and room-scale virtual reality on medical-based serious games and virtual simulation (opens in a new tab)

  5. EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT

    Learner engagement has been considered one of the keys that can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have …

    siu-theses Repository record for EFFECTS OF CHARACTER VOICE-OVER ON PLAYERS' ENGAGEMENT IN A DIGITAL ROLE-PLAYING GAME ENVIRONMENT (opens in a new tab)

  6. Exploiting physiological changes during the flow experience for assessing virtual-reality game design.

    … are considered the principal attraction of video games. Achieving a healthy balance between the game's demands and the user's skills is a particularly challenging goal. However, it is a coveted outcome, as it gives rise to the flow experience – a mental state of deep concentration and game

    bournemouth Repository record for Exploiting physiological changes during the flow experience for assessing virtual-reality game design. (opens in a new tab)

  7. The germ game design framework for user engagement, retention, and monetization

    Many video game development teams passionately pursue innovative concepts they believe will appeal to users, often resulting in well-crafted games as products. However, despite the creativity and effort of the teams, the resulting games frequently fail to realize their full audience potential and …

    regina Repository record for The germ game design framework for user engagement, retention, and monetization (opens in a new tab)

  8. Use of Fantasy in Serious Games to Assist Physical Rehabilitation

    … the user engaged with the exercises. Serious games are being used in the recovery process related to health. Fantasy in games is also important in keeping the user engaged and motivated to play the game repeatedly. In this respect, in this research, fantasy elements are incorporated into the …

    bournemouth Repository record for Use of Fantasy in Serious Games to Assist Physical Rehabilitation (opens in a new tab)