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Showing 1 to 5 of 5 for “"game design elements"”.

  1. Using game design elements in Moodle to enhance student engagement at a Mozambican University

    … and indicative guidelines to support in designing online learning. This often leads to low student online engagement and suboptimal learning outcomes. The aim of this study is to propose ways of using game design elements in Moodle to enhance student engagement and learning outcomes in …

    cape-town Repository record for Using game design elements in Moodle to enhance student engagement at a Mozambican University (opens in a new tab)

  2. Can Badges in Gamified Systems Promote Weight-Related Behavior Change?

    … a novel term that refers to the application of game design elements in non-game contexts. Badges are a type of reward system that is used in many health promotion applications. There have been several studies that suggest that badges are effective in promoting behavior change. However, there has …

    utmb Repository record for Can Badges in Gamified Systems Promote Weight-Related Behavior Change? (opens in a new tab)

  3. Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games

    … last decade, there is a shift in education to redesign teaching strategies. Education set priorities in promoting and supporting deeper learning to empower learners in thinking critically and creatively and gain skills and expertise in transferring their knowledge and applying it in other …

    westminster Repository record for Enhancing Deeper Learning Using Empathy and Creativity In Role-Playing Serious Games (opens in a new tab)

  4. An Examination of Gaming Environments in Dungeons and Dragons Groups

    <p>Tabletop Role-Playing Games (TRPG) like <em>Dungeons & Dragons</em> are unique phenomena within the topics of game-based learning and gamification of leadership development.<em> </em>Games in general are used for both game-based learning (learning from playing games) and as sources of …

    usd-thes Repository record for An Examination of Gaming Environments in Dungeons and Dragons Groups (opens in a new tab)

  5. Entwicklung eines Prototyps einer Lernumgebung für interaktive Funktionsanalyse-Übungen nach einem Gamification-Ansatz

    … entstandene Prototyp wurde anschließend um alle Game-Design-Elemente reduziert und im Rahmen einer experimentellen Studie mit zwei unabhängigen Versuchsgruppen mit der gamifizierten Variante verglichen. Die Untersuchung zeigte, dass die Gamification einer Lernanwendung nach dem entwickelten …

    potsdam-thes Repository record for Entwicklung eines Prototyps einer Lernumgebung für interaktive Funktionsanalyse-Übungen nach einem Gamification-Ansatz (opens in a new tab)