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Showing 1 to 20 of 143 for “"game design"”.

  1. Playculture: developing a feminist game design

    … for a variety of reasons, to take the form of games - games that are destabilised by female participants. 'Feminist' methods of various kinds, 'intervention disruption', and iterative game design are all modes and methodologies I have chosen to apply to the creation of the practical parts of …

    arts-london Repository record for Playculture: developing a feminist game design (opens in a new tab)

  2. Collaborative video game design work and diversity

    The video game design industry is one of the most significant fields for both producing and using Information and Communication Technologies (ICTs) today. Many industry leaders, researchers, and players continue to argue that diverse representation in both games and the workforce matters for the …

    texas Repository record for Collaborative video game design work and diversity (opens in a new tab)

  3. Desperate Fishwives: A Study In Applied Game Design

    <p>This thesis is a presentation of the design and development of a novel computational artifact: the educational videogame Desperate Fishwives, which harnesses the idea of procedural rhetoric to instruct players on aspects of early modern (cc. 17th century) English life. Herein is detailed the …

    south-carolina Repository record for Desperate Fishwives: A Study In Applied Game Design (opens in a new tab)

  4. An analysis of design thinking in applied game design.

    The design of an applied game is complicated by needing to balance its usefulness, game- play experience, and sustainability. In the applied design process, game designers occupy a pivotal position between game design knowledge, development team, co-designers, and players. From this complex web of …

    bournemouth Repository record for An analysis of design thinking in applied game design. (opens in a new tab)

  5. A transdisciplinary approach towards educational gaming and game design

    Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2023-12-01

    uiuc Repository record for A transdisciplinary approach towards educational gaming and game design (opens in a new tab)

  6. Play for change : educational game design for grassroots organizing

    This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.

    mit Repository record for Play for change : educational game design for grassroots organizing (opens in a new tab)

  7. Usability and game design : improving the MITAR Game Editor

    Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the means to effectively create MITAR games, however, there were several areas …

    mit Repository record for Usability and game design : improving the MITAR Game Editor (opens in a new tab)

  8. Automating Game-design and Game-agent Balancing through Computational Intelligence

    Game design has been a staple of human ingenuity and innovation for as long as games have been around. From sports, such as football, to applying game mechanics to the real world, such as reward schemes in shops, games have impacted the world in surprising ways. The process of developing games can, …

    essex Repository record for Automating Game-design and Game-agent Balancing through Computational Intelligence (opens in a new tab)

  9. Learning by Game Design for Library Instruction: A Multiple Case Study

    … information literacy and focuses on the use of game design in learning environments. </p> <p>The appeal of gaming among the younger generation of learners has led to the increasing use of games in learning environments. Within recent years, some innovative academic libraries have begun adopting …

    syracuse-diss Repository record for Learning by Game Design for Library Instruction: A Multiple Case Study (opens in a new tab)

  10. The germ game design framework for user engagement, retention, and monetization

    Many video game development teams passionately pursue innovative concepts they believe will appeal to users, often resulting in well-crafted games as products. However, despite the creativity and effort of the teams, the resulting games frequently fail to realize their full audience potential and …

    regina Repository record for The germ game design framework for user engagement, retention, and monetization (opens in a new tab)

  11. Exploiting physiological changes during the flow experience for assessing virtual-reality game design.

    … are considered the principal attraction of video games. Achieving a healthy balance between the game's demands and the user's skills is a particularly challenging goal. However, it is a coveted outcome, as it gives rise to the flow experience – a mental state of deep concentration and game

    bournemouth Repository record for Exploiting physiological changes during the flow experience for assessing virtual-reality game design. (opens in a new tab)

  12. Using game design elements in Moodle to enhance student engagement at a Mozambican University

    … and indicative guidelines to support in designing online learning. This often leads to low student online engagement and suboptimal learning outcomes. The aim of this study is to propose ways of using game design elements in Moodle to enhance student engagement and learning outcomes in …

    cape-town Repository record for Using game design elements in Moodle to enhance student engagement at a Mozambican University (opens in a new tab)

  13. Collaborative Learning with a Geometry Video Game: The Role of Elaboration and Game Design in Motivation and Learning

    <p>The study examined the effects of a new game mechanic on collaborative learning and mathematical discourse when playing a digital geometry puzzle game. For this study, two new versions of the game “Noobs vs. Leets” were developed. Both versions of the game teach the concepts of complementary and …

    cuny-grad Repository record for Collaborative Learning with a Geometry Video Game: The Role of Elaboration and Game Design in Motivation and Learning (opens in a new tab)

  14. Game on! How video games and game design principles can help to make adult education more engaging for the learner.

    … doing so it will examine the concepts of digital game-based learning and the "gamificaiton" of adult education and training, in the context of Howard Gardner's theory of multiple intelligences and Paulo Freire's problem-posing approach to education.

    maynooth Repository record for Game on! How video games and game design principles can help to make adult education more engaging for the learner. (opens in a new tab)

  15. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS

    … study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined …

    syracuse-diss Repository record for THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS (opens in a new tab)

  16. Action and Reaction: Developing an architecture of movement

    … movement and what possibilities can this type of design offer us outside of 'conventional' architecture. The research behind the topic bases itself in the theory of Game Design as a tool to structure movement with meaning. Game Design proves itself to be a potent tool in encouraging interactivity, …

    cape-town Repository record for Action and Reaction: Developing an architecture of movement (opens in a new tab)

  17. Designing games for chidren's rehabilitation.

    The upsurge of video games applied to various contexts such as health care and education has led to an increased interest in strategies on how to design games that generate real-life outcomes, knowledge or skills useful outside of the game itself. However, the current state of game design research …

    bournemouth Repository record for Designing games for chidren's rehabilitation. (opens in a new tab)

  18. “How do natural childhood fears affect the overall experience of video gaming?”

    … adult players. This study explores how horror game design draws from childhood fears, a gap in current research. It examines how childhood fears influence horror game experiences, players' relation to darkness, and parental influence on fear processing. Preliminary research identified effective …

    bradford Repository record for “How do natural childhood fears affect the overall experience of video gaming?” (opens in a new tab)

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