Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 18 of 18 for “"game analysis"”.

  1. Applying the repeated game framework to multiparty networked applications

    This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied examples include routing and peer-to-peer networks. To the extent that …

    mit Repository record for Applying the repeated game framework to multiparty networked applications (opens in a new tab)

  2. Multi-agent real-time decision making in water resources systems

    … release during operations. A probabilistic analysis shows that predictive decision strategies such as stochastic dynamic programming and model predictive control give better performance than standard deterministic operating rules. Groundwater competition is modeled as a multi-agent dynamic …

    mit Repository record for Multi-agent real-time decision making in water resources systems (opens in a new tab)

  3. Real Options and Game Theoretic Valuation, Financing and Tendering for Investments on Build -Operate -Transfer Projects

    Built upon modern option pricing theory and game theory, this thesis presents a quantitative BOT model that can dynamically evaluate the value of a BOT investment from the perspectives of the developer and government, and determine the BOT investment's developing decisions. By incorporating with …

    uiuc Repository record for Real Options and Game Theoretic Valuation, Financing and Tendering for Investments on Build -Operate -Transfer Projects (opens in a new tab)

  4. Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online

    <p>EVE Online is a massively-multiplayer online game with complex interactions between players and their unique, virtual environment. These relationships are the ongoing results of a conflict-driven economy, but they vary both in duration and by location. </p> <p>This study attempts to quantify the …

    arkansas Repository record for Spreadsheets-in-Space: A Quantitative Exploration of Movement, Currency Creation, and Conflict within EVE Online (opens in a new tab)

  5. Experimental Studies of Android APP Development for Smart Chess Board System

    … of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent …

    wku-diss Repository record for Experimental Studies of Android APP Development for Smart Chess Board System (opens in a new tab)

  6. Systematische Spielbeobachtung im internationalen Leistungsfußball

    … are three phases in the development of football game analysis. (a)“traditional descriptive method”,(b) “Analytical method” and (c)”Simulative method.” I have published three articles on the afore-described topic of “sport game research”. By means of the mathematical descriptive method, the …

    bayreuth Repository record for Systematische Spielbeobachtung im internationalen Leistungsfußball (opens in a new tab)

  7. Simulating Disempowerment: The Rhetoric and Reception of Social Realism in Video Games

    … audience has diversified and grown, video games occupy an increasingly significant role in cultural and ideological fabric of society. As a result, the past two decades have witnessed a boom in video game research. Many studies associated with this field have been effective in identifying …

    essex Repository record for Simulating Disempowerment: The Rhetoric and Reception of Social Realism in Video Games (opens in a new tab)

  8. Constituting games : an analysis of game rules and game-processes.

    In social theory, games are frequently presented as archetypal examples of activities governed by formal rules. Drawing upon ethnomethodology and figurational sociology, this project provides an analysis of the constituting of games and identifies the inadequacies of this conventional formalist …

    whiterose Repository record for Constituting games : an analysis of game rules and game-processes. (opens in a new tab)

  9. Learning through Games: Essential Features of an Educational Game

    … research questions: (1) Do instructional games augment learning? (2) What is the impact of the challenge and fantasy features in instructional games on learning? For the purpose of this study, a game called "Humatan" was designed to teach human anatomy to high school students based on the …

    syracuse-diss Repository record for Learning through Games: Essential Features of an Educational Game (opens in a new tab)

  10. Towards interactive sustainable neighborhood design : combining a tangible user interface with real time building simulations

    … such urban design tool, implemented as a design "game," created to facilitate collaboration between urban planners, designers, policymakers, citizens, and any other stakeholders in urban development scenarios. Users build a neighborhood or city out of Lego pieces on a plexiglass tabletop, and the …

    mit Repository record for Towards interactive sustainable neighborhood design : combining a tangible user interface with real time building simulations (opens in a new tab)

  11. Powerplay: video games, subjectivity and culture

    … examines single-player video gaming. It is an analysis of video game play: what it is, how it functions, and what it means. It is an account of how players learn to play. This is done through a set of close readings of significant video games and key academic texts. My focus is on the …

    unsw Repository record for Powerplay: video games, subjectivity and culture (opens in a new tab)

  12. FARMING AND FIGHTING AS PRACTICE AND PEDAGOGY: A PROCEDURAL FIELD ANALYSIS OF DIGITAL GAMES

    Video games are currently one of the leading entertainment mediums across the globe, with games like Call of Duty: Black Ops (Activision) selling 4.3 million dollars in the first week of sales and adding to the parent company Activision Blizzard's 2011 revenue of 4.9 billion dollars. In 2011 the …

    unm Repository record for FARMING AND FIGHTING AS PRACTICE AND PEDAGOGY: A PROCEDURAL FIELD ANALYSIS OF DIGITAL GAMES (opens in a new tab)

  13. New Game Physics - Added Value for Transdisciplinary Teams

    This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the research was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented …

    plymouth Repository record for New Game Physics - Added Value for Transdisciplinary Teams (opens in a new tab)

  14. Game-Based Learning to Promote Complex Problem-Solving Capabilities

    … uncontrollability of dynamic complex systems. Games can function as CPS learning environments because of their potential to (a) simulate authentic CPS dynamics in realistic complex situations, (b) promote cognitive, behavioural and affective holistic engagement of learners in game-based …

    poli-torino Repository record for Game-Based Learning to Promote Complex Problem-Solving Capabilities (opens in a new tab)

  15. Into the weeds: A critical analysis of game mechanics and learning goals in games for learning

    … the range and complexity of how educational games support learning. In a more narrowed scope, the purpose is to develop a method to help identify the qualities of educational video games that support learning. This is accomplished by analyzing the design of the game and the relationship …

    washington Repository record for Into the weeds: A critical analysis of game mechanics and learning goals in games for learning (opens in a new tab)

  16. Game-Based Learning to Promote Complex Problem-Solving Capabilities

    L'abstract è presente nell'allegato / the abstract is in the attachment

    poli-torino Repository record for Game-Based Learning to Promote Complex Problem-Solving Capabilities (opens in a new tab)