Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 26 for “"first-person shooter"”.
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Viewer interface for first person shooter streaming
… into the realm of mainstream entertainment, the first person shooters still lag behind other types of games in terms of viewer consumption. This is partly due to the genre's fast paced nature, which makes it difficult for new users to pick up or for experienced users to explain effectively during …
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The acoustic ecology of the first-person shooter
… that the player(s) and soundscape(s) in the first-person shooter (FPS) game, and the relationships between them, may be construed as an acoustic ecology. It explores the idea that the single-player FPS game acoustic ecology has the basic components of player and soundscape and that the …
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Learning to kill? Taking aim with the first-person shooter.
… By investigating the learning potential of first-person shooter games from the Call of Duty franchise this study gives fresh stimulus to the area of video games as tools for facilitating learning. Some games attract the label ‘serious’, replicating pre-existing notions of high culture and …
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Game traffic analysis and simulation in first person shooter environment
… such as IP phone and video streaming. For First Person Shooter (FPS) games, where delay is even more important, Internet delay can determine who wins or loses a game. The previous research showed that player at a distance was disadvantaged due to larger delay. Network traffic for such games …
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A novel interface for first person shooter games on personal digital assistant devices
The main aim of this study is to enhance the playability of games on current standard PDA devices. The newly designed interface more effectively leverages current well-established devices, which solves the problem of rapidly and accurately executing a large number of gaming commands. The outcomes …
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Zombie Economics: Violence and Economics in three first-person shooter zombie-themed video games.
… questions about the subjectivities that arisein first-person shooter games—as the embedded capitalistic actions within video games which focus on killing leads to a combination of the two subjectivities connected to Empire, the worker-consumer and the citizen-soldier. Violence and economics are …
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Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty
… resist. Before 2011 the most iconic war-themed first-person-shooter (FPS) digital game, Call of Duty: Modern Warfare 2, achieved a new milestone of more than 20 million copies sold globally. After the release of Call of Duty: Black Ops, the Facebook COD group became one of the top 20 fastest …
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Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And the Effect on Performance
This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a …
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The potential of America's Army, the video game as civilian-military public sphere
The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. Specifically, this study is concerned with the potential of the America's Army …
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Echo: reconstructing gameplay sessions for analysis
… Echo+ across four popular genres - kart racing, first-person shooter (FPS), platformer, and tower defense – revealed that Echo+ was useful in them all to some degree, but there were no clear genres for which it was most or least useful. Echo+ was used differently across genres, with the camera …
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AstroBug: automatic game bug detection using deep learning
… bug. The framework was evaluated on two First Person Shooter (FPS) games. We further enhanced the framework by implementing Reinforcement Learning (RL) agent to autonomously gather datasets, effectively addressing the need for human players to collect data and manually browse through …
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GAMR: Game Analytics for Mixed Reality
… assessments on two genres: action-adventure and first-person shooter (FPS) where participants utilized GAMR across both games. The results of the evaluation demonstrated the usefulness of GAMR in both game genres, with a stronger indication of its utility in the Action-Adventure game.
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Experimental Approaches to the Composition of Interactive Video Game Music
… racing genre (Kart Racing Pro); an arena-based first-person shooter (Counter-Strike : Source); and a real-time strategy title (0 A.D.). These games represent a cross-section of ‘sandbox’- type games on the market, as well as all being examples of games with open-ended or open-source code.
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An exploratory study on virtual reality head mounted displays and their impact on player presence.
… head set or a standard monitor while playing a first-person shooter (FPS) video game. Control interface was also manipulated. Results indicated that virtual reality head mounted displays have a positive impact on a players' level of spatial presence, but they can also produce negative feelings …
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The D-Day Landings in First-Person Shooters (1999-2005): A Case Study in Cultural Imperialism and the Americanisation of Popular History
… which levels featuring the D-Day Landings in six First-Person Shooter games released 1999-2005 contain narrative choices that reinforce the versions of history preferred by the United States government; how they are presented; and how they compare to the cinematic depictions that preceded them. …
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Adding simple simulations to video games to improve realism
… of certain computer game types, particularly First Person Shooter games, is explored by attempting to include intelligent neutral background characters to the game environment. This method also requires that the inclusion of these background characters will not adversely affect the performance …
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Modeling player self-representation in multiplayer online games using social network data
… and commercially successful, multi-player first-person-shooter game Team Fortress 2 (TF2). Next, I use AIR-SPC to analyze the information from profiles on the social network Steam. The upshot is that I use social networking information to predict the likelihood of players customizing their …
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Software techniques for improving head mounted displays to create comfortable user experiences in virtual reality
… cybersickness caused by character movements in a First Person Shooter (FPS) game in VR. We propose Rotation Blurring (RB), uniformly blurring the screen during rotational movements to reduce cybersickness. We performed a user study to evaluate the impact of RB in reducing cybersickness and found …
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Location reliability and gamification mechanisms for mobile crowd sensing
… games on their phones. We design and implement a first person shooter sensing game, "Alien vs. Mobile User", which employs techniques to attract users to unpopular regions. The user study results show that mobile gaming can be a successful alternative to micro-payments for fast and efficient area …
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Modelling Human Behaviour for Believable NPCs
… role typically reserved for human players in the first-person shooter (FPS) genre. Numerous experiments are conducted, which are focused on acquiring specific data on gameplay patterns and behaviours that emerge when undertaking tasks and actions in a deathmatch scenario. The original contribution …
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